GUI Handle Vars v1.0.2
This is a custom WE i made, that allows to use Local Handle Vars in GUI, if requested i can make an example map for you.
Current Features:
* Attaching Integer to a Timer/Unit/Trigger.
* Attaching Real to a Timer/Unit/Trigger.
* Attaching Boolean to a Timer/Unit/Trigger.
* Attaching Unit to a Timer/Unit/Trigger.
* Attaching Unit-Group to a Timer/Unit/Trigger.
* Attaching Item to a Timer/Unit/Trigger.
* Attaching Effect to a Timer/Unit/Trigger.
* Attaching Point to a Timer/Unit/Trigger.
* Creating of a Timer that doesn't need a Global.
* Creating of a Trigger that doesn't need a Global.
* Starting a Timer, and make it run a trigger when it reaches zero.
* Cleaning up Attached Variables from Units.
* Cleaning up Attached Variables and Destroying Timers.
* Cleaning up Attached Variables and Destroying Triggers.
I know the list is far from what the possibilities of the Local Handle Vars allow, but a limitation of the UI files requires of me to create a new function, for every option i would need, so if there's any other things you would like me to add to the list, just tell me, and i'll get it added.
And ofcourse a screenie:
This is a custom WE i made, that allows to use Local Handle Vars in GUI, if requested i can make an example map for you.
Current Features:
* Attaching Integer to a Timer/Unit/Trigger.
* Attaching Real to a Timer/Unit/Trigger.
* Attaching Boolean to a Timer/Unit/Trigger.
* Attaching Unit to a Timer/Unit/Trigger.
* Attaching Unit-Group to a Timer/Unit/Trigger.
* Attaching Item to a Timer/Unit/Trigger.
* Attaching Effect to a Timer/Unit/Trigger.
* Attaching Point to a Timer/Unit/Trigger.
* Creating of a Timer that doesn't need a Global.
* Creating of a Trigger that doesn't need a Global.
* Starting a Timer, and make it run a trigger when it reaches zero.
* Cleaning up Attached Variables from Units.
* Cleaning up Attached Variables and Destroying Timers.
* Cleaning up Attached Variables and Destroying Triggers.
I know the list is far from what the possibilities of the Local Handle Vars allow, but a limitation of the UI files requires of me to create a new function, for every option i would need, so if there's any other things you would like me to add to the list, just tell me, and i'll get it added.
And ofcourse a screenie: