GUI Handle Vars v1.0.2

MindWorX

New Member
GUI Handle Vars v1.0.2
This is a custom WE i made, that allows to use Local Handle Vars in GUI, if requested i can make an example map for you.


Current Features:
* Attaching Integer to a Timer/Unit/Trigger.
* Attaching Real to a Timer/Unit/Trigger.
* Attaching Boolean to a Timer/Unit/Trigger.
* Attaching Unit to a Timer/Unit/Trigger.
* Attaching Unit-Group to a Timer/Unit/Trigger.
* Attaching Item to a Timer/Unit/Trigger.
* Attaching Effect to a Timer/Unit/Trigger.
* Attaching Point to a Timer/Unit/Trigger.
* Creating of a Timer that doesn't need a Global.
* Creating of a Trigger that doesn't need a Global.
* Starting a Timer, and make it run a trigger when it reaches zero.
* Cleaning up Attached Variables from Units.
* Cleaning up Attached Variables and Destroying Timers.
* Cleaning up Attached Variables and Destroying Triggers.

I know the list is far from what the possibilities of the Local Handle Vars allow, but a limitation of the UI files requires of me to create a new function, for every option i would need, so if there's any other things you would like me to add to the list, just tell me, and i'll get it added.

And ofcourse a screenie:
1acc9599.jpg
 
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MindWorX

New Member
Wauw nice, how long did it take you to make this? :)
[/b]
Well, around a total of an hour or so... :) The part that took me longest must have been the UI files, since i can't just fit it in the end, i have to place it where i want it to appear in the editor... :p
 

MindWorX

New Member
An hour, that was kinda fast, you sure it isent buggy or so then? If the hour would mean including testing of the stuff not fucking everything up :)
[/b]
Hehe... Well, an hour making the tool, testing was ofcourse longer... And i'm not 100% sure that no bugs might occur, but i didn't find any myself... :)
 

MindWorX

New Member
Interesting stuff. But like it was mentioned earlier, 1 hour is very fast.
[/b]
Well, i've made WE mods for personal use often before, and i can jass close to anything, so there wasn't really anything that i had to spend any time learning, i use Handle Vars in my own triggers normally, so the jass system was easily made too.

<EDIT>
Note that this system wasn't made for meself, but for a friend, i released it, because i expected others might like to use it aswell.
 

XtremeGamer2000

New Member
<div class='quotetop'>QUOTE("Readme")</div>
How to Install:
Step 1
- Create a Global Game Cache Variable called GUIHandleVars(Case Sensitive).

Step 2
- Open GUIHandleVars.txt, and copy the whole text located in the box.

Step 3
- Paste the Copied text to your maps header(The top thing in the trigger editor, with the maps name).[/b]
I have a question:

-How do I create the global game cache variable?
 
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