Two triggers

ufo

New Member
Hey dudes, i'm back. Say, i need help with two triggers.

It's simply a request (or whatever)

I'm making a map inspired by Village Builder
First: I know it's sounds really stupid, but i can't find a "starting resources" or "give resources to" trigger.

I can't use the melee as players should only start with 1 lumber, 'm sure i have seen the right trigger somewhere

I also need a trigger, so based on how many of a perticluar unit i have, i get an amount of gold every 30 seconds.

Help appreciated :yay:
 
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Undead_Lives

New Member
Here's your first trigger.
<div class='triggertop'>TRIGGER</div><div class='triggermain'> Untitled Trigger 001
Events
Map initialization
Conditions
Actions
tree_spacer.gif
tree_spacer.gif
playergroup.gif
Player Group - Pick every player in (All players) and do (Actions)
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
action.gif
Loop - Actions
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
player.gif
Player - Set (Picked player) Current gold to 500
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
player.gif
Player - Set (Picked player) Current lumber to 1
</div>
As for your second, I'm unsure if it is possible.
 

ufo

New Member
Here's your first trigger.
<div class='triggertop'>TRIGGER
<div class='triggermain'> Untitled Trigger 001
Events
Map initialization
Conditions
Actions
tree_spacer.gif
tree_spacer.gif
playergroup.gif
Player Group - Pick every player in (All players) and do (Actions)
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
action.gif
Loop - Actions
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
player.gif
Player - Set (Picked player) Current gold to 500
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
player.gif
Player - Set (Picked player) Current lumber to 1
</div>
As for your second, I'm unsure if it is possible.
[/b][/quote]

Thanks, and for the second one, i'm pretty sure it's possible, i have seen it done many times before :)
 

Undead_Lives

New Member
Found it. :D
<div class='triggertop'>TRIGGER</div><div class='triggermain'> Untitled Trigger 002
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
tree_spacer.gif
tree_spacer.gif
playergroup.gif
Player Group - Pick every player in (All players) and do (Actions)
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
action.gif
Loop - Actions
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
player.gif
Player - Add ((Count non-structure units controlled by (Picked player) (Exclude incomplete units)) x 3) to (Picked player) Current gold
</div>
You can change the times to whatever you want, or exclude it all together.
 
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Xeridanus

New Member
that will give gold for every non-structure unit. i have a way of doing it where you can specify which units give gold.

<div class='triggertop'>TRIGGER</div><div class='triggermain'> Give Gold
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
tree_spacer.gif
tree_spacer.gif
playergroup.gif
Player Group - Pick every player in (All players) and do (Actions)
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
action.gif
Loop - Actions
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
unitgroup.gif
Unit Group - Pick every unit in (Units owned by (Picked player) of type Gold Giver) and do (Actions)
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
action.gif
Loop - Actions
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
tree_spacer.gif
player.gif
Player - Add 50 to (Picked player) Current gold
</div>
you just need to add more pick every unit in group functions if you have more then one type of gold giver.
 
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