Review: Super Paper Mario


New Member

The Sequel to Paper Mario: Thousand Year Old Door.
Developer: Intelligent Systems
Publisher: Nintendo
Release Dates: US: 4/9/07 UK: 9/14/07
Genre: Platformer/RPG
Mode: Single Player
Platform: Wii
Media: 1 Wii Disc
Input: Wiimote

In this game You hold the wii remote sideways. Super Paper Mario, like other Paper Mario games, borrows both RPG and platforming elements in its gameplay. A main hub city called "Flipside" provides a location for Mario and his party to talk to residents, shop, and rest, as well as to open doorways to other worlds. There also exists a mirror version of Flipside called "Flopside" that becomes available in the last half of the game with improved items and shops. Unlike previous Paper Mario games, there is no turn-based fighting; instead the player faces foes directly on screen as in a usual Mario platforming game, and through experience gains and special items, the amount of damage dealt can be increased; the player also must watch the party's health taken as damage from foes, though this can be restored with special health items. The traditional scoring system used in most platforming games doubles as an experience point system. After jumping on an enemy you can the player can shake the wii remote for extra points. The player can also collect Catch Cards to deal twice as much damage to the enemy on the catch card.

Mario later on in the game learns 3D "powers" which he can press the A button to flip into 3D to show Hidden Items and pipes. 3D doesn't last forever though it has limited time and when that time is over Mario will get hit 1 HP.Mario and his party also gain powers through creatures called "Pixls" within the game. These give the current character an additional ability such as turning sideways to slip through cracks, hammering down large blocks, or planting bombs to defeat foes. In addition to Mario, the player will eventually control three other characters: Princess Peach, Luigi, and Bowser. Both the current character and Pixl can be switched out at any time during the game. But these new characters cannot use the 3D feature.

There are total of 8 chapters in the game, all split into 4 sections, with the second and final level culminating in a boss fight. For all but the last chapter, the goal is to collect a "Pure Heart" which is then used somewhere in Flipside to unlock the door to the next chapter. Save points are located strategically throughout Flipside and through and between sections; if the character's health points drop to 0, the player must restart at the last save point, though the player can escape to Flipside at nearly any point in the game, at the cost of having to restart the entire unfinished chapter when they return. Players can, however, return to any section of a finished chapter.

At the home of the Mario Brothers, Luigi suggests that he and Mario visit Princess Peach. As they depart, Toad announces that the Princess has been kidnapped again. The brothers immediately suspect Bowser and quickly set off for Bowser's Castle. When they arrive, they find that Bowser is not aware of the kidnapping; in fact, he was preparing to kidnap Peach himself. Count Bleck appears and kidnaps Bowser, Luigi, and Bowser's soldiers, leaving Mario behind.

Princess Peach wakes to find herself in a wedding dress, standing at an altar with Bowser. Count Bleck and his toady Nastasia intend to marry themâ€â€Âa book of prophecies called the "Dark Prognosticus" predicts that the marriage will create the Chaos Heart, capable of destroying all existence. Bowser complies, but Peach resists and complains about her wedding dress; Nastasia is forced to hypnotize Peach into saying "I do", which creates a dimensional rift in front of the altar. Luigi wakes nearby and rushes Count Bleck, who disappears with Nastasia and the Chaos Heart, planning to use to destroy all the worlds so that he can re-create them with himself as ruler.

At Bowser's Castle, Mario finds Tippi, a butterfly-like "Pixl" creature who transports him to the town of Flipside (a town situated between dimensions). Mario visits the wizard Merlon who tells Mario of the "Light Prognosticus", a book written by the ancients to counteract the Dark Prognosticus, describing a method of destroying the Chaos Heart. Mario matches the description of the hero in the book, so Merlon entrusts him with one of eight Pure Hearts that together have the power to defeat Count Bleck, and the story begins!

Concept: 9.3
Graphics: 9.5
Sound: 9.0
Playability: 10
Entertaiment: 9.8
Replay Value: Moderate
Overall Score: 9.8 - Amazing
Choice Award:



New Member
Super review...
I have never played the game, but from this very nice and clear review it seems I know it from ages.

my congratulations Danny
and thanks.