Worms - WiiPros Official Thread

Ryano

New Member
RE: Worms on the Wii

kaitora said:
supersujay said:
ya stay on topic. is worms really coming out on the wii if so when?

bit of a stupid question.... what hasn't worms came out on... it's been on PS1, PS2, GBA, not sure about DS... the list goes on.... and if you read the thread it's already been announced

and as for the controls... you should know by now how generic worms are... it won't be 3d from my guessing as worms isn't designed for 3d.... so it will work like all of the others... dpad for moving, a button for jump, a button for fire, a button for weapon select and a button so kinda view the map

Just to let you know, yes Worms has come out on the DS. Worms Open Warfare 2 was released just on Friday. It is online and although I havn't played it I have heard it is supposed to be very very good.
 
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kaitora

New Member
RE: Worms on the Wii

Ryano said:
kaitora said:
supersujay said:
ya stay on topic. is worms really coming out on the wii if so when?

bit of a stupid question.... what hasn't worms came out on... it's been on PS1, PS2, GBA, not sure about DS... the list goes on.... and if you read the thread it's already been announced

and as for the controls... you should know by now how generic worms are... it won't be 3d from my guessing as worms isn't designed for 3d.... so it will work like all of the others... dpad for moving, a button for jump, a button for fire, a button for weapon select and a button so kinda view the map

Just to let you know, yes Worms has come out on the DS. Worms Open Warfare 2 was released just on Friday. It is online and although I havn't played it I have heard it is supposed to be very very good.

by review or by word of mouth? i just don't see how turn based combat can work online... some people would take the mickey...
 

Ryano

New Member
RE: Worms on the Wii

kaitora said:
Ryano said:
kaitora said:
supersujay said:
ya stay on topic. is worms really coming out on the wii if so when?

bit of a stupid question.... what hasn't worms came out on... it's been on PS1, PS2, GBA, not sure about DS... the list goes on.... and if you read the thread it's already been announced

and as for the controls... you should know by now how generic worms are... it won't be 3d from my guessing as worms isn't designed for 3d.... so it will work like all of the others... dpad for moving, a button for jump, a button for fire, a button for weapon select and a button so kinda view the map

Just to let you know, yes Worms has come out on the DS. Worms Open Warfare 2 was released just on Friday. It is online and although I havn't played it I have heard it is supposed to be very very good.

by review or by word of mouth? i just don't see how turn based combat can work online... some people would take the mickey...

ONM gave it like 85% and many people have said to me that they really liked it.
 

kaitora

New Member
85% for a generic game... so if i took the worms engine and changed the characters to... lets say banana's and changed some of the weapons a bit... would that get 85% too? Because in all honesty it's the same game... just remade
 

jesta

Moderator
The first screenshots came out yesterday, they look alright, funny seeing worms in space suits lol

worms-a-space-oddity-20070906035931849.jpg

worms-a-space-oddity-20070906035926662.jpg

worms-a-space-oddity-20070906035929021.jpg

worms-a-space-oddity-20070906035929708.jpg

worms-a-space-oddity-20070906035930365.jpg


More pics here

Also there is an interview : "Team 17 tells all. Details on gameplay, customization, online, and Wii Connect 24 support.

IGN: Is Worms: A Space Oddity a port in any way of any previous Worms game?

Gilbert: Worms : A Space Oddity uses an enhanced version of the Worms: Open Warfare 2 engine, which is regarded by many, including IGN, as one of the best Worms experiences to date. The game itself, however, is an entirely new experience with a brand new look, new motion sensitive interaction and new gameplay modes never before seen in a Worms game. Without a doubt, Worms: A Space Oddity has taken the best parts of Worms: Open Warfare 2 and built upon them to provide an experience perfectly suited to the Wii.

IGN: How are you adapting the Worms franchise to the Wii remote? This is probably the single most important question to our readers, so please be detailed in your response.

Gilbert: We have re-designed nearly every aspect of the game to accommodate use of the Wii Remote. All weapons found in the game are fired by making use of the various features of the remote controller. In addition, each weapon also has its own unique and appropriate gesture which the player must perform to utilize the weapon. For example, certain weapons can be fired with varying degrees of power, the more work the player puts into the gesture when firing the weapon, the more benefit they see in the on-screen action. This proves to be a very intuitive and instinctive way of utilizing the weapons and allows for heightened accuracy in firing. The game's menu system is also designed from the ground up for the Wii and can be controlled entirely with the remote's pointer functionality.

IGN: We're delighted to hear that Worms: A Space Oddity will feature a four-player online component. How will this function work? Will gamers need to exchange Wii friend codes with one another to play against each other or will there be a random battles system in place?

Gilbert: We're also very excited about the opportunity to take Worms online with the Wii as it has proven to be very popular as an online multiplayer game. There are several options when it comes to playing an online game. The player is able to choose whether they want to play against specific friends which they have already added to their friends list, or go online to meet new people. If the player then decides that they've had a particularly good game, they can choose to add that player to their friends list to challenge them at a later date."

This is just a little of the interview. They also discuss worm party games.

For more information read the Full interview here
 

Ryano

New Member
supersujay said:
wht is your favorite weapon in worms and also wht new weapons r there going to have in the wii verison?

Super Sheep, no one knows and when did you get back from your suspension?
 

Ryano

New Member
I think there trying to keep the graphics nice and simple, and the concrete donkey would be great.

New moves I think will appear:

Meteor Strike
Laser Gun
Space Shuttle (like the Concrete Donkey)
UFO (shoots big lasers at everyone)
 

kaitora

New Member
well worms has always looked simple, and as for the helmets, oh my god it looks terrible. If the guns work in that atmosphere, worms should be able to breathe too... they have to be having a laugh at us gamers
 

Ryano

New Member
Here's an interview from ign about the game

http://wii.ign.com/articles/818/818224p1.html

I only quoted the bit about online but theres alot more details about other aspects of the game in the interview.

IGN: We're delighted to hear that Worms: A Space Oddity will feature a four-player online component. How will this function work? Will gamers need to exchange Wii friend codes with one another to play against each other or will there be a random battles system in place?

Gilbert: We're also very excited about the opportunity to take Worms online with the Wii as it has proven to be very popular as an online multiplayer game. There are several options when it comes to playing an online game. The player is able to choose whether they want to play against specific friends which they have already added to their friends list, or go online to meet new people. If the player then decides that they've had a particularly good game, they can choose to add that player to their friends list to challenge them at a later date.

IGN: How customizable will online matches be?

Gilbert: The player has a number of customization options when it comes to setting up and playing an online match. As expected, they can change the game fundamentals, such as the environment in which they play, the game scheme and the number of opponents. They then also have the ability to choose the appearance of their online team by selecting hats and victory dances, creating a team flag that will serve as their online identity, as well as using landscapes that they have created offline in the Landscape Editor.

IGN: Online, can you play teams - two against two or three against one?

Gilbert: Up to four players can play at any one time during an online match. It isn't possible to ally teams this time around though. The option not to include this feature was a conscious choice, as the aim was to create a friendly, clean interface which allowed the player to set up a game with as few options as necessary. We felt any added complexity such as allying teams began to compromise this goal.

IGN: Will you be utilizing WiiConnect24 to deliver future updates to A Space Oddity, such as downloadable levels or weapon upgrades?

Gilbert: Players will be able to use the WiiConnect24 service to download a number of additional assets which they may then use in-game. This allows the game to constantly expand and ensures that there will always be something for the player to be looking forward to. This is an exciting prospect for us, as it allows us to keep adding content to the game even after release!

IGN: Worms: A Space Oddity is an ideal candidate to make use of a Wii headset for voice-over-IP. Have you thought about pushing for a headset from Nintendo or about using Wii's USB slots for compatibility with a third party headset?

Gilbert: Unfortunately, due to time constraints and no known plans from Nintendo to support this functionality, it wasn't really an option in Worms: A Space Oddity. It certainly would be a nice addition to online gameplay. However, there is a text based chat option implemented which allows players to communicate using pre-defined text strings when communicating with random players and text input for friends so users can still taunt their opponents!
 
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