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PC games
WarCraft III Modding
What would you like to see in a campaign?
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<blockquote data-quote="lord_carbo" data-source="post: 107445" data-attributes="member: 5841"><p>--I would like it to be hard. Easy stuff is boring unless it has a good design. Doesn't need to be uberly hard, just challenging.</p><p></p><p>--Non repetitive! Repetitive stuff is much worse than easy stuff because not all easy things are bad, but all repetitive things are.</p><p></p><p>--I don't want combat to be dull. If there is a bossfight or something in the RPG, make it unique from other combat. If there is just plain old combat, make it fun and fast-paced.</p><p></p><p>--Each level should be different and unique. Making a dungeon like what you would find in a Zelda game, with multiple puzzles to solve and a plethara of rooms that you flip-flop through is a great way to make a good level, but also throw in a few levels like the one in RoC where you rescue the Acolytes, or when you kill the infected people, ect.</p></blockquote><p></p>
[QUOTE="lord_carbo, post: 107445, member: 5841"] --I would like it to be hard. Easy stuff is boring unless it has a good design. Doesn't need to be uberly hard, just challenging. --Non repetitive! Repetitive stuff is much worse than easy stuff because not all easy things are bad, but all repetitive things are. --I don't want combat to be dull. If there is a bossfight or something in the RPG, make it unique from other combat. If there is just plain old combat, make it fun and fast-paced. --Each level should be different and unique. Making a dungeon like what you would find in a Zelda game, with multiple puzzles to solve and a plethara of rooms that you flip-flop through is a great way to make a good level, but also throw in a few levels like the one in RoC where you rescue the Acolytes, or when you kill the infected people, ect. [/QUOTE]
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Other Gaming Forum
PC games
WarCraft III Modding
What would you like to see in a campaign?
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