units animation size over time spell

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Undead_Lives

New Member
And as the orb increases...so does the damage?
Well I'm not sure if you can do that, you'd need an animation that made an orb bigger..I guess you could keep on replacing it with new orb units, but that would make it choppy...
 

Xeridanus

New Member
<div class='triggertop'>TRIGGER</div><div class='triggermain'>
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For each (Integer A) from 1 to 10, do (Actions)
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action.gif
Loop - Actions
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set.gif
Set scaler = (100.00 + ((Real((Integer A))) x 5.00))
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animation.gif
Animation - Change (Summoned unit)'s size to (scaler%, scaler%, scaler%) of its original size
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-------- this wait, even though it says 0.01, can't get any smaller than 0.27 --------
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wait.gif
Wait 0.01 seconds
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this will increase the summoned unit's size by 5% every 0.27 secs. it will look jerky, but the only way to aviod that is to do it in JASS. look for Daelin's tute on beginner JASS. then i think the relavant stuff is in his advanced one about smooth knockback.
 
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