Code:
Renewing Ritual
????Events
????????Unit - A unit Starts the effect of an ability
????Conditions
????????(Ability being cast) Equal to Renewing Ritual
????Actions
????????Set Renewing_Ritual_Castpoint = (Position of Nature Druid 0125 <gen>)
????????Unit - Create 1 Renewing Ritual UNIT for (Owner of Nature Druid 0125 <gen>) at Renewing_Ritual_Castpoint facing Default building facing (270.0) degrees
????????Unit - Add Renewing Ritual (Dummy)??to (Last created unit)
????????Unit - Set level of Renewing Ritual (Dummy)??for (Last created unit) to (Level of Renewing Ritual??for Nature Druid 0125 <gen>)
????????Unit - Order (Last created unit) to Human Blood Mage - Flame Strike Renewing_Ritual_Castpoint
????????Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
????????Wait 1.00 seconds
????????Custom script: call RemoveLocation (udg_Renewing_Ritual_Castpoint)
Hi people im new on this forum, im hoping somebody can help me..
This code actives when i actie a summoning ability that doesn't do anything - but starts the trigger
It should summon the dummy unit, and force it to cast a modified flame strike - with negative values, and friend target instead of enemy. It heals. It should heal at laeast. I dont know whats wrong, i checked the mana cost, the values, targets... I see they are perfect, but this doesnt work...
What did i wrong?
Thanks for helps