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First Person Shooters & Third Person Shooters
Combat Arms
Combat Arms Tactics & Strategy
Snipers Bible
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<blockquote data-quote="Miran_Eitan" data-source="post: 93526" data-attributes="member: 4189"><p>Triksta beat me to it.</p><p></p><p>You're talking about lagtime...or simple physics. Whichever.</p><p></p><p>For the most part, I agree with what you say, ignoring the bad grammar and incorrect definitions. I however disagree when it comes to camo. After about fifty feet in game [think from the top of the ramp to the end of the dock on Two Towers], camo really isn't all that apparent. 90% of the time, when I snap shoot, I'm not aiming at a color, I'm aiming at a moving object, or I see the pale face of a sniper waiting to shoot me. [Masks really help against that]</p><p></p><p>There's really two methods of sniping. There's the "sniper" method, which is very VERY rarely seen in first person shooters and there's the "Designated Marksman" Method. </p><p></p><p>The Designated Marksman is generically part of a group, a team of sorts, and works with a semi automatic rifle of some sort to pick off high value targets, or simply hinder the enemy as they close within range. It can range from standing in the open, to using a doorway as a brace as you fire, but for the most part, they're classic infantry.</p><p></p><p>Snipers are the cloak and daggers, one shot one kill, relocate every two shots dudes that are really annoying but aren't actually terribly effective in FPS'. </p><p></p><p>I'm somewhat decent at both methods, but you'll find that running as a true bred sniper really isn't needed or wanted for that matter in Combat Arms. You can't afford to be out of the action for the five minutes it takes for you to setup in that tree in Snow Valley. You can't afford to relocate after every shot and quite frankly, waiting until the perfect shot, often gets teammates killed. It's best to take a snapshot and a followup...and possibly a third and get that tango six feet under than it is to follow the sniper's creed. Looking cool doesn't help your team when it loses by 40 points.</p><p></p><p>Going back to camo, something HUGE...major major MAJOR, that rookies in paintball and in games forget... silhouettes. </p><p></p><p>The human brain is naturally paranoid. When adrendaline gets pumping, we go into survival mode and our eyes get really reactive to fast movements. Many a man has died because he silhouetted himself against the skyline or a background of some sort. </p><p></p><p>I've found using Urban Camo works on 90% of the maps, simply because it blends with at least one or two walls that matter, where I normally snipe from. Avoid the tower in Waverider [unless it's spyhunt, against the spy] and the main tower in Snow Valley. It's easy to snipe from, yes, but easier isn't better. If you can see them, they can see you twice as easy. </p><p></p><p>Pay attention to what's behind you. If it's a bright white wall and you're wearing urban cammies...well we come back to the silhouette stuff. Staying in odd corners, on ledges that normally a sane person wouldn't stand on since they have very small firing angles...[Ledges galore on Waverider, or the awnings on Cold Seed near Bravo's base are perfect examples]</p><p></p><p>The key to this entire endeavor is your surroundings. You want to know what's behind you, what's infront of you and where you can go if the feces hit the spinning object. The perfect sniping spot doesn't help you if there's only one way out, through enemy fire. Not unless you enjoy martyrdom. </p><p></p><p>I don't. Hense why I have such a high K/D.</p><p></p><p>Nuff said.</p></blockquote><p></p>
[QUOTE="Miran_Eitan, post: 93526, member: 4189"] Triksta beat me to it. You're talking about lagtime...or simple physics. Whichever. For the most part, I agree with what you say, ignoring the bad grammar and incorrect definitions. I however disagree when it comes to camo. After about fifty feet in game [think from the top of the ramp to the end of the dock on Two Towers], camo really isn't all that apparent. 90% of the time, when I snap shoot, I'm not aiming at a color, I'm aiming at a moving object, or I see the pale face of a sniper waiting to shoot me. [Masks really help against that] There's really two methods of sniping. There's the "sniper" method, which is very VERY rarely seen in first person shooters and there's the "Designated Marksman" Method. The Designated Marksman is generically part of a group, a team of sorts, and works with a semi automatic rifle of some sort to pick off high value targets, or simply hinder the enemy as they close within range. It can range from standing in the open, to using a doorway as a brace as you fire, but for the most part, they're classic infantry. Snipers are the cloak and daggers, one shot one kill, relocate every two shots dudes that are really annoying but aren't actually terribly effective in FPS'. I'm somewhat decent at both methods, but you'll find that running as a true bred sniper really isn't needed or wanted for that matter in Combat Arms. You can't afford to be out of the action for the five minutes it takes for you to setup in that tree in Snow Valley. You can't afford to relocate after every shot and quite frankly, waiting until the perfect shot, often gets teammates killed. It's best to take a snapshot and a followup...and possibly a third and get that tango six feet under than it is to follow the sniper's creed. Looking cool doesn't help your team when it loses by 40 points. Going back to camo, something HUGE...major major MAJOR, that rookies in paintball and in games forget... silhouettes. The human brain is naturally paranoid. When adrendaline gets pumping, we go into survival mode and our eyes get really reactive to fast movements. Many a man has died because he silhouetted himself against the skyline or a background of some sort. I've found using Urban Camo works on 90% of the maps, simply because it blends with at least one or two walls that matter, where I normally snipe from. Avoid the tower in Waverider [unless it's spyhunt, against the spy] and the main tower in Snow Valley. It's easy to snipe from, yes, but easier isn't better. If you can see them, they can see you twice as easy. Pay attention to what's behind you. If it's a bright white wall and you're wearing urban cammies...well we come back to the silhouette stuff. Staying in odd corners, on ledges that normally a sane person wouldn't stand on since they have very small firing angles...[Ledges galore on Waverider, or the awnings on Cold Seed near Bravo's base are perfect examples] The key to this entire endeavor is your surroundings. You want to know what's behind you, what's infront of you and where you can go if the feces hit the spinning object. The perfect sniping spot doesn't help you if there's only one way out, through enemy fire. Not unless you enjoy martyrdom. I don't. Hense why I have such a high K/D. Nuff said. [/QUOTE]
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First Person Shooters & Third Person Shooters
Combat Arms
Combat Arms Tactics & Strategy
Snipers Bible
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