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First Person Shooters & Third Person Shooters
Combat Arms
Combat Arms Tactics & Strategy
Snipers Bible
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<blockquote data-quote="Jordan B" data-source="post: 93525" data-attributes="member: 2977"><p>You don't have to take the Coriolis effect into account in combat arms, the engine doesn't support it.</p><p></p><p>Although nice guide, good for those beginners.</p><p></p><p><u>EDIT:</u></p><p>Oh and after re-reading your post, you have the wrong definition about the coriolis effect. </p><p></p><p>What you said in No. 1 is just compensating for movement, ie. hitting a moving target. </p><p></p><p>The Coriolis effect is when someone is a very long distance away, and it's taking the matter of the earths rotation into account, as your bullet is going (reasonably) straight and the earth is rotating on it's axis. But distance does play a part, yes.</p></blockquote><p></p>
[QUOTE="Jordan B, post: 93525, member: 2977"] You don't have to take the Coriolis effect into account in combat arms, the engine doesn't support it. Although nice guide, good for those beginners. [U]EDIT:[/U] Oh and after re-reading your post, you have the wrong definition about the coriolis effect. What you said in No. 1 is just compensating for movement, ie. hitting a moving target. The Coriolis effect is when someone is a very long distance away, and it's taking the matter of the earths rotation into account, as your bullet is going (reasonably) straight and the earth is rotating on it's axis. But distance does play a part, yes. [/QUOTE]
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First Person Shooters & Third Person Shooters
Combat Arms
Combat Arms Tactics & Strategy
Snipers Bible
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