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GUI Handle Vars v1.0.2
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<blockquote data-quote="MindWorX" data-source="post: 118242" data-attributes="member: 6058"><p><u><a href="http://www.wc3anvil.net/forum/index.php?autocom=dlmanager&do=viewfile&fid=18" target="_blank">GUI Handle Vars v1.0.2</a></u></p><p>This is a custom WE i made, that allows to use Local Handle Vars in GUI, if requested i can make an example map for you.</p><p></p><p></p><p>Current Features:</p><p> * Attaching Integer to a Timer/Unit/Trigger.</p><p> * Attaching Real to a Timer/Unit/Trigger.</p><p> * Attaching Boolean to a Timer/Unit/Trigger.</p><p> * Attaching Unit to a Timer/Unit/Trigger.</p><p> * Attaching Unit-Group to a Timer/Unit/Trigger.</p><p> * Attaching Item to a Timer/Unit/Trigger.</p><p> * Attaching Effect to a Timer/Unit/Trigger.</p><p> * Attaching Point to a Timer/Unit/Trigger.</p><p> * Creating of a Timer that doesn't need a Global.</p><p> * Creating of a Trigger that doesn't need a Global.</p><p> * Starting a Timer, and make it run a trigger when it reaches zero.</p><p> * Cleaning up Attached Variables from Units.</p><p> * Cleaning up Attached Variables and Destroying Timers.</p><p> * Cleaning up Attached Variables and Destroying Triggers.</p><p></p><p>I know the list is far from what the possibilities of the Local Handle Vars allow, but a limitation of the UI files requires of me to create a new function, for every option i would need, so if there's any other things you would like me to add to the list, just tell me, and i'll get it added.</p><p></p><p>And ofcourse a screenie:</p><p><img src="http://img.photobucket.com/albums/v418/MindWorX/1acc9599.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="MindWorX, post: 118242, member: 6058"] [u][url="http://www.wc3anvil.net/forum/index.php?autocom=dlmanager&do=viewfile&fid=18"]GUI Handle Vars v1.0.2[/url][/u] This is a custom WE i made, that allows to use Local Handle Vars in GUI, if requested i can make an example map for you. Current Features: * Attaching Integer to a Timer/Unit/Trigger. * Attaching Real to a Timer/Unit/Trigger. * Attaching Boolean to a Timer/Unit/Trigger. * Attaching Unit to a Timer/Unit/Trigger. * Attaching Unit-Group to a Timer/Unit/Trigger. * Attaching Item to a Timer/Unit/Trigger. * Attaching Effect to a Timer/Unit/Trigger. * Attaching Point to a Timer/Unit/Trigger. * Creating of a Timer that doesn't need a Global. * Creating of a Trigger that doesn't need a Global. * Starting a Timer, and make it run a trigger when it reaches zero. * Cleaning up Attached Variables from Units. * Cleaning up Attached Variables and Destroying Timers. * Cleaning up Attached Variables and Destroying Triggers. I know the list is far from what the possibilities of the Local Handle Vars allow, but a limitation of the UI files requires of me to create a new function, for every option i would need, so if there's any other things you would like me to add to the list, just tell me, and i'll get it added. And ofcourse a screenie: [img]http://img.photobucket.com/albums/v418/MindWorX/1acc9599.jpg[/img] [/QUOTE]
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GUI Handle Vars v1.0.2
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