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Other Gaming Forum
PC games
WarCraft III Modding
DnD Calim River Food System
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<blockquote data-quote="Squishy-1" data-source="post: 126905" data-attributes="member: 5982"><p>i would (just my opinion) make 100 max food and make more variances for foods. you could even go further advance and make a favoring system that would be something like (assuming u would know how to make abilities and buffs)</p><p></p><p></p><p>player x gets a hero</p><p>if (hero (owned by) (manipulating player) is in region (entire map)) then set (variable - Meat (player x)) to random integer 1-10</p><p>and you could make it so if for some reason some one happens to like cheese more than meat buys cheese he will not only get hunger points but also a bonus based on how they like the food they ate (1 being take minor damage and 10 heal lots of life) and when i say player x since thats not available in WE just make player 1-4 or whatever i think theres a condition to match up players</p><p></p><p>if you want me to clarify ill pop in my wc3 later and get a trigger copy for u</p></blockquote><p></p>
[QUOTE="Squishy-1, post: 126905, member: 5982"] i would (just my opinion) make 100 max food and make more variances for foods. you could even go further advance and make a favoring system that would be something like (assuming u would know how to make abilities and buffs) player x gets a hero if (hero (owned by) (manipulating player) is in region (entire map)) then set (variable - Meat (player x)) to random integer 1-10 and you could make it so if for some reason some one happens to like cheese more than meat buys cheese he will not only get hunger points but also a bonus based on how they like the food they ate (1 being take minor damage and 10 heal lots of life) and when i say player x since thats not available in WE just make player 1-4 or whatever i think theres a condition to match up players if you want me to clarify ill pop in my wc3 later and get a trigger copy for u [/QUOTE]
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Other Gaming Forum
PC games
WarCraft III Modding
DnD Calim River Food System
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