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<blockquote data-quote="TerranUp16" data-source="post: 110531" data-attributes="member: 5920"><p>My preference is WEU. It's excellent for mauls, as it allows the attack dice values to be set above 100 (the regular WE limits this to just 100). I occasionally use the "Advanced Triggers" as well. I've found WEU to be a nice way to add protection to your map as well. For whatever reason, sometimes maps can only be opened by WEU, and won't work in the regular WE, though they will run perfectly fine for WCIII.</p><p></p><p>For GTW, we're going to try to have an editor similar to WEU, except that any "Advanced" triggers would simply be integrated seemlessely with the other triggers, and you'd have no need to enable them, as they would always be enabled (this should all be doable from the Blizzard.j file). Another interesting feature (or "fix" in this case) is the ability to use GetLocalPlayer() without causing any desyncs. I don't believe any other editor can do that.</p></blockquote><p></p>
[QUOTE="TerranUp16, post: 110531, member: 5920"] My preference is WEU. It's excellent for mauls, as it allows the attack dice values to be set above 100 (the regular WE limits this to just 100). I occasionally use the "Advanced Triggers" as well. I've found WEU to be a nice way to add protection to your map as well. For whatever reason, sometimes maps can only be opened by WEU, and won't work in the regular WE, though they will run perfectly fine for WCIII. For GTW, we're going to try to have an editor similar to WEU, except that any "Advanced" triggers would simply be integrated seemlessely with the other triggers, and you'd have no need to enable them, as they would always be enabled (this should all be doable from the Blizzard.j file). Another interesting feature (or "fix" in this case) is the ability to use GetLocalPlayer() without causing any desyncs. I don't believe any other editor can do that. [/QUOTE]
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