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WarCraft III Modding
The Legacy of Kelendras
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<blockquote data-quote="Tenebrae" data-source="post: 121578" data-attributes="member: 5970"><p>Wow, you guys are smart. :yay: You must be experienced with this thing.</p><p></p><p>Lol, I like it when you say "big release". I don't think this is gonna be the best game in the world. It's not a new mod or anything, like GTW, but it actually will have some unique elements, i guess.</p><p></p><p>So i've been trying to remake my Eredar paladin model, but I need your guys' opinion on something- I'm trying to make the model by transfering animations from different models to the Eredar model, and I found one that was perfect, except that he dissapears in his walk animation. Do you guys think I should just leave the animations alone and make him something like a priest instead, or what? Maybe have someone else make an Eredar Paladin model for me?</p></blockquote><p></p>
[QUOTE="Tenebrae, post: 121578, member: 5970"] Wow, you guys are smart. :yay: You must be experienced with this thing. Lol, I like it when you say "big release". I don't think this is gonna be the best game in the world. It's not a new mod or anything, like GTW, but it actually will have some unique elements, i guess. So i've been trying to remake my Eredar paladin model, but I need your guys' opinion on something- I'm trying to make the model by transfering animations from different models to the Eredar model, and I found one that was perfect, except that he dissapears in his walk animation. Do you guys think I should just leave the animations alone and make him something like a priest instead, or what? Maybe have someone else make an Eredar Paladin model for me? [/QUOTE]
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Other Gaming Forum
PC games
WarCraft III Modding
The Legacy of Kelendras
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