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<blockquote data-quote="Zergleb" data-source="post: 120248" data-attributes="member: 5919"><p>These do not remind me of medievil battlefields and I agree with fladian on the more info thing. I grasp that there will be tons of stuff lots and lots of stuff! but what is the base? what makes this different from other maps? is there anything about this map that could be described as something other than more? or different ways to play? basically I am asking what IS the "fun-factor" as I like to call it, what is the base of this game? e.g. Starcraft is a strategy developing scouting and weakness spotting and abusing game, Warcraft 3 could be a complex micro-managing game with some of the SC things with it, while Rome Total war would be a deception and advantage creating "fun-factor". But of course since we haven't played your game it would require a longer description for us to understand what it really is.</p></blockquote><p></p>
[QUOTE="Zergleb, post: 120248, member: 5919"] These do not remind me of medievil battlefields and I agree with fladian on the more info thing. I grasp that there will be tons of stuff lots and lots of stuff! but what is the base? what makes this different from other maps? is there anything about this map that could be described as something other than more? or different ways to play? basically I am asking what IS the "fun-factor" as I like to call it, what is the base of this game? e.g. Starcraft is a strategy developing scouting and weakness spotting and abusing game, Warcraft 3 could be a complex micro-managing game with some of the SC things with it, while Rome Total war would be a deception and advantage creating "fun-factor". But of course since we haven't played your game it would require a longer description for us to understand what it really is. [/QUOTE]
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