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First Person Shooters & Third Person Shooters
Combat Arms
Combat Arms Tactics & Strategy
HellinPelican's Ultimate Fireteam guide
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<blockquote data-quote="BossMaroni" data-source="post: 103910" data-attributes="member: 5200"><p>In the Temple, you may want to amend the gates issue. It REALLY seems like they've modified this a bit. I never really noticed it before, but last night I saw a guy run past the gate & it activated. He didn't even brush against it, he was much closer to the pillars, but we still got the "This gate is locked" message. Of course, we had already blown the balcony and someone ran right up and got the doors open. So we suddenly had tangos all around us. It was immediately a target-rich environment.</p><p></p><p>To paraphrase Gunny Highway (<em>Heartbreak Ridge</em>) in a board-friendly way: It was a cluster foul-up. We managed to send them all to Hell, but not in time.</p></blockquote><p></p>
[QUOTE="BossMaroni, post: 103910, member: 5200"] In the Temple, you may want to amend the gates issue. It REALLY seems like they've modified this a bit. I never really noticed it before, but last night I saw a guy run past the gate & it activated. He didn't even brush against it, he was much closer to the pillars, but we still got the "This gate is locked" message. Of course, we had already blown the balcony and someone ran right up and got the doors open. So we suddenly had tangos all around us. It was immediately a target-rich environment. To paraphrase Gunny Highway ([I]Heartbreak Ridge[/I]) in a board-friendly way: It was a cluster foul-up. We managed to send them all to Hell, but not in time. [/QUOTE]
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First Person Shooters & Third Person Shooters
Combat Arms
Combat Arms Tactics & Strategy
HellinPelican's Ultimate Fireteam guide
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