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<blockquote data-quote="Super Six 4" data-source="post: 221218" data-attributes="member: 10124"><p><span style="color: #ff0000">Certainly. </span></p><p></p><p><span style="color: #ff0000">If it's team vs team, in other words a team of forum members against another team of forum members (or it could be multi-team even), the team who gets the most VP (Victory Points) wins. Victory Points are given for doing important things that help contribute to that sides' efforts. VP are not deducted, rather given. For example-if it's a WWI naval game, destroying 20,000 tons of the enemy's shipping will give you 1 VP. Destroying one of their battleships gives a good deal more than 1. </span></p><p></p><p><span style="color: #ff0000">If we're working together, then there probably wouldn't be VP-for example, the zombie game. There wouldn't be VP, but as many of you as possible have to get to the escape point.</span></p><p></p><p><span style="color: #ff0000">Also something I forgot to mention-with evaluating your orders, for conflicting things, such as battles and whether someone's going to die or not, dice are used, and certain factors can be factored in, such as experience, speed, etc. So it is somewhat random, but not entirely so, which is how it should be. </span></p></blockquote><p></p>
[QUOTE="Super Six 4, post: 221218, member: 10124"] [COLOR=#ff0000]Certainly. [/COLOR] [COLOR=#ff0000]If it's team vs team, in other words a team of forum members against another team of forum members (or it could be multi-team even), the team who gets the most VP (Victory Points) wins. Victory Points are given for doing important things that help contribute to that sides' efforts. VP are not deducted, rather given. For example-if it's a WWI naval game, destroying 20,000 tons of the enemy's shipping will give you 1 VP. Destroying one of their battleships gives a good deal more than 1. [/COLOR] [COLOR=#ff0000]If we're working together, then there probably wouldn't be VP-for example, the zombie game. There wouldn't be VP, but as many of you as possible have to get to the escape point.[/COLOR] [COLOR=#ff0000]Also something I forgot to mention-with evaluating your orders, for conflicting things, such as battles and whether someone's going to die or not, dice are used, and certain factors can be factored in, such as experience, speed, etc. So it is somewhat random, but not entirely so, which is how it should be. [/COLOR] [/QUOTE]
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