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Anything & Everything
Stories
Ahoy mate
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<blockquote data-quote="Fladian" data-source="post: 114381" data-attributes="member: 5833"><p>The story was quite random and has no real different meaning. I just had to take a little break from writing all dialog triggers from my project. While working on the sailor, 'Gerard Neestal', I thought I could write something about him too, not necessarily something special.</p><p></p><p>You see, the first 'mission' which can be aquirred by Gerard Neestal as well, is about his "stolen cargo." I can't recall I said anything about the cargo in the story, but I did give a hint there was a cargo. I also made it quite clear that Nicolas was there for more than one reason.</p><p></p><p>There is no beginning, that is true. I never gave a proper introduction to Gerard Neestal, nor did I give a proper introduction to Nicolas. As a matter of fact, Nicolas was an optional character and his name was picked out of a name generator. I just searched for a name in the first two lists that could have fitted my imaginary image of him and used it. Voila.</p><p>Throughout the story, I gave a few little details about the appearance of both characters. "Muscular dark haired man" (Nicholas) and "young blond captain" (Gerard Neestal) though I also mentioned a certain "Aaron" and another guy, who's name I can't even remember. They were also names I thought of that moment, and who are completely optional.</p><p></p><p>Eventually, there is no real end to it either, but I think I explained it quite clearly why that is the case. I doubt I'll continue this story, because it was only something randomly written. The writing style of the story is bad though, the concept is not good or original either and there are far too little details in it to satisfy even the slightest. But, it does show me that I am still able to write, which I was afraid, I couldn't anymore.</p><p></p><p>As a last note. I find the 'end' of this story (or whatever you consider 'end' <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" />) quite satisfying, in opposite of the entire story <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /> It gave me the mood I wanted to create. Expected, short and most of all, chaotic.</p></blockquote><p></p>
[QUOTE="Fladian, post: 114381, member: 5833"] The story was quite random and has no real different meaning. I just had to take a little break from writing all dialog triggers from my project. While working on the sailor, 'Gerard Neestal', I thought I could write something about him too, not necessarily something special. You see, the first 'mission' which can be aquirred by Gerard Neestal as well, is about his "stolen cargo." I can't recall I said anything about the cargo in the story, but I did give a hint there was a cargo. I also made it quite clear that Nicolas was there for more than one reason. There is no beginning, that is true. I never gave a proper introduction to Gerard Neestal, nor did I give a proper introduction to Nicolas. As a matter of fact, Nicolas was an optional character and his name was picked out of a name generator. I just searched for a name in the first two lists that could have fitted my imaginary image of him and used it. Voila. Throughout the story, I gave a few little details about the appearance of both characters. "Muscular dark haired man" (Nicholas) and "young blond captain" (Gerard Neestal) though I also mentioned a certain "Aaron" and another guy, who's name I can't even remember. They were also names I thought of that moment, and who are completely optional. Eventually, there is no real end to it either, but I think I explained it quite clearly why that is the case. I doubt I'll continue this story, because it was only something randomly written. The writing style of the story is bad though, the concept is not good or original either and there are far too little details in it to satisfy even the slightest. But, it does show me that I am still able to write, which I was afraid, I couldn't anymore. As a last note. I find the 'end' of this story (or whatever you consider 'end' :P) quite satisfying, in opposite of the entire story :P It gave me the mood I wanted to create. Expected, short and most of all, chaotic. [/QUOTE]
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Anything & Everything
Stories
Ahoy mate
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