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Worms - WiiPros Official Thread
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<blockquote data-quote="jesta" data-source="post: 38380" data-attributes="member: 195"><p>The first screenshots came out yesterday, they look alright, funny seeing worms in space suits lol</p><p></p><p><img src="http://wiimedia.ign.com/wii/image/article/818/818265/worms-a-space-oddity-20070906035931849.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://wiimedia.ign.com/wii/image/article/818/818265/worms-a-space-oddity-20070906035926662.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://wiimedia.ign.com/wii/image/article/818/818265/worms-a-space-oddity-20070906035929021.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://wiimedia.ign.com/wii/image/article/818/818265/worms-a-space-oddity-20070906035929708.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://wiimedia.ign.com/wii/image/article/818/818265/worms-a-space-oddity-20070906035930365.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>More pics <a href="http://uk.media.wii.ign.com/media/960/960194/imgs_1.html" target="_blank">here</a></p><p></p><p>Also there is an interview : "Team 17 tells all. Details on gameplay, customization, online, and Wii Connect 24 support.</p><p></p><p>IGN: Is Worms: A Space Oddity a port in any way of any previous Worms game?</p><p></p><p>Gilbert: Worms : A Space Oddity uses an enhanced version of the Worms: Open Warfare 2 engine, which is regarded by many, including IGN, as one of the best Worms experiences to date. The game itself, however, is an entirely new experience with a brand new look, new motion sensitive interaction and new gameplay modes never before seen in a Worms game. Without a doubt, Worms: A Space Oddity has taken the best parts of Worms: Open Warfare 2 and built upon them to provide an experience perfectly suited to the Wii.</p><p></p><p>IGN: How are you adapting the Worms franchise to the Wii remote? This is probably the single most important question to our readers, so please be detailed in your response.</p><p></p><p>Gilbert: We have re-designed nearly every aspect of the game to accommodate use of the Wii Remote. All weapons found in the game are fired by making use of the various features of the remote controller. In addition, each weapon also has its own unique and appropriate gesture which the player must perform to utilize the weapon. For example, certain weapons can be fired with varying degrees of power, the more work the player puts into the gesture when firing the weapon, the more benefit they see in the on-screen action. This proves to be a very intuitive and instinctive way of utilizing the weapons and allows for heightened accuracy in firing. The game's menu system is also designed from the ground up for the Wii and can be controlled entirely with the remote's pointer functionality.</p><p></p><p>IGN: We're delighted to hear that Worms: A Space Oddity will feature a four-player online component. How will this function work? Will gamers need to exchange Wii friend codes with one another to play against each other or will there be a random battles system in place?</p><p></p><p>Gilbert: We're also very excited about the opportunity to take Worms online with the Wii as it has proven to be very popular as an online multiplayer game. There are several options when it comes to playing an online game. The player is able to choose whether they want to play against specific friends which they have already added to their friends list, or go online to meet new people. If the player then decides that they've had a particularly good game, they can choose to add that player to their friends list to challenge them at a later date."</p><p></p><p>This is just a little of the interview. They also discuss worm party games.</p><p></p><p>For more information read the <a href="http://uk.wii.ign.com/articles/818/818224p1.html" target="_blank">Full interview here</a></p></blockquote><p></p>
[QUOTE="jesta, post: 38380, member: 195"] The first screenshots came out yesterday, they look alright, funny seeing worms in space suits lol [img]http://wiimedia.ign.com/wii/image/article/818/818265/worms-a-space-oddity-20070906035931849.jpg[/img] [img]http://wiimedia.ign.com/wii/image/article/818/818265/worms-a-space-oddity-20070906035926662.jpg[/img] [img]http://wiimedia.ign.com/wii/image/article/818/818265/worms-a-space-oddity-20070906035929021.jpg[/img] [img]http://wiimedia.ign.com/wii/image/article/818/818265/worms-a-space-oddity-20070906035929708.jpg[/img] [img]http://wiimedia.ign.com/wii/image/article/818/818265/worms-a-space-oddity-20070906035930365.jpg[/img] More pics [url=http://uk.media.wii.ign.com/media/960/960194/imgs_1.html]here[/url] Also there is an interview : "Team 17 tells all. Details on gameplay, customization, online, and Wii Connect 24 support. IGN: Is Worms: A Space Oddity a port in any way of any previous Worms game? Gilbert: Worms : A Space Oddity uses an enhanced version of the Worms: Open Warfare 2 engine, which is regarded by many, including IGN, as one of the best Worms experiences to date. The game itself, however, is an entirely new experience with a brand new look, new motion sensitive interaction and new gameplay modes never before seen in a Worms game. Without a doubt, Worms: A Space Oddity has taken the best parts of Worms: Open Warfare 2 and built upon them to provide an experience perfectly suited to the Wii. IGN: How are you adapting the Worms franchise to the Wii remote? This is probably the single most important question to our readers, so please be detailed in your response. Gilbert: We have re-designed nearly every aspect of the game to accommodate use of the Wii Remote. All weapons found in the game are fired by making use of the various features of the remote controller. In addition, each weapon also has its own unique and appropriate gesture which the player must perform to utilize the weapon. For example, certain weapons can be fired with varying degrees of power, the more work the player puts into the gesture when firing the weapon, the more benefit they see in the on-screen action. This proves to be a very intuitive and instinctive way of utilizing the weapons and allows for heightened accuracy in firing. The game's menu system is also designed from the ground up for the Wii and can be controlled entirely with the remote's pointer functionality. IGN: We're delighted to hear that Worms: A Space Oddity will feature a four-player online component. How will this function work? Will gamers need to exchange Wii friend codes with one another to play against each other or will there be a random battles system in place? Gilbert: We're also very excited about the opportunity to take Worms online with the Wii as it has proven to be very popular as an online multiplayer game. There are several options when it comes to playing an online game. The player is able to choose whether they want to play against specific friends which they have already added to their friends list, or go online to meet new people. If the player then decides that they've had a particularly good game, they can choose to add that player to their friends list to challenge them at a later date." This is just a little of the interview. They also discuss worm party games. For more information read the [url=http://uk.wii.ign.com/articles/818/818224p1.html]Full interview here[/url] [/QUOTE]
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Worms - WiiPros Official Thread
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