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First Person Shooters & Third Person Shooters
Counterstrike CZ/CS/CSS/GO Forum
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<blockquote data-quote="WoRm5406" data-source="post: 148223" data-attributes="member: 7771"><p>You need to scroll down a bit more.</p><p></p><p>Look at his steam ID.</p><p></p><p>After a steam update a few weeks ago the STEAM_ID_PENDING has happend to a few players.</p><p></p><p>If I see this on a user I ask that they reconnect.</p><p></p><p>When you connect to valve (turn on computer) it verifys your account. When you connect to a server (either local or on internet) it checks to make sure you are valid and not banned. This is where the error 35 comes into play if it can not connect. While connecting your client connects the server to state u-name and steam_id. During this time the server either accepts or rejects your connection. While you are connecting your client sends the steam_id. Somethimes this gets lost in la-la-land and does not get updated on the server. Your client does not send the steam_id except during login/connecting. A randomized key signature is created for your client and the server to know it is you and continues to allow you to connect and play on the server.</p><p></p><p>All in all..... Sometimes this happends due to packet-loss or missdirection. The server you are connecting to knows that you are valid otherwise you would of been denied connection from VALVE.</p><p></p><p>No it is not a hacker. Just an error with steam and data sent to the server.</p></blockquote><p></p>
[QUOTE="WoRm5406, post: 148223, member: 7771"] You need to scroll down a bit more. Look at his steam ID. After a steam update a few weeks ago the STEAM_ID_PENDING has happend to a few players. If I see this on a user I ask that they reconnect. When you connect to valve (turn on computer) it verifys your account. When you connect to a server (either local or on internet) it checks to make sure you are valid and not banned. This is where the error 35 comes into play if it can not connect. While connecting your client connects the server to state u-name and steam_id. During this time the server either accepts or rejects your connection. While you are connecting your client sends the steam_id. Somethimes this gets lost in la-la-land and does not get updated on the server. Your client does not send the steam_id except during login/connecting. A randomized key signature is created for your client and the server to know it is you and continues to allow you to connect and play on the server. All in all..... Sometimes this happends due to packet-loss or missdirection. The server you are connecting to knows that you are valid otherwise you would of been denied connection from VALVE. No it is not a hacker. Just an error with steam and data sent to the server. [/QUOTE]
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First Person Shooters & Third Person Shooters
Counterstrike CZ/CS/CSS/GO Forum
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