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WarCraft III Modding
Tips and tricks for world editor
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<blockquote data-quote="james1654" data-source="post: 113238" data-attributes="member: 5876"><p>KK, I started this thread so that people could check from the list to see all the handy controls mentioned incase they forgot them. I will edit the list whenever someone adds a coment and the list will contain all of controls mentioned in thread.</p><p></p><p>Ok, here is the list so far:</p><p></p><p>/ turns selected unit anti clockwise</p><p>*turns seleced unit clockwise</p><p>cntrl+rightclick(hold) then move around - easy placing of cameras</p><p>1 click of mouse rill - world editor camera set to default</p><p>cntrl+pgup/pgdn raises/lowers selected doodad</p><p>home,end - changes lenght size of doodad (if posible)</p><p>pgup/pgdn - changes hight size of doodad (if possible)</p><p>rolling mouse rill - zooms in/out</p><p>rightclick(hold) moves screen</p><p>Enter - to change selected thing's properties</p><p></p><p>And some other hints:</p><p>1) For <strong>profesional</strong> teraining use raise and lower as much as posible and cliffs (unless cityscape) as least as posible.</p><p></p><p>2) start entire map as shallow water anduse raise lower from there</p><p></p><p>3) Desert islands are the easiest sort of terain to use the above hint for.</p><p></p><p>4) when making a campaign, make the trees biger, they are curently too small to look real. ( also scale up ship size)</p><p></p><p>5) when there is an imba unit in a map, that a player controls, and makes game eincredibly unbalanced, these maps become unpopular because of the inbalance. imba heros (such as putting 1000 attack dmg) are really unpopular.</p><p></p><p>6) when you make a map, dont cut corners, make it the way you want it to be and look, even if that does require that you need someone's help.</p><p></p><p>-------------------------------------------------------------------------------------------------------------------------</p><p></p><p>When someone else adds hints, tips, tricks, ect ; it will go onto the main list above (and then maybe Arkidas will make a special section for it if it gets really big <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /> )</p></blockquote><p></p>
[QUOTE="james1654, post: 113238, member: 5876"] KK, I started this thread so that people could check from the list to see all the handy controls mentioned incase they forgot them. I will edit the list whenever someone adds a coment and the list will contain all of controls mentioned in thread. Ok, here is the list so far: / turns selected unit anti clockwise *turns seleced unit clockwise cntrl+rightclick(hold) then move around - easy placing of cameras 1 click of mouse rill - world editor camera set to default cntrl+pgup/pgdn raises/lowers selected doodad home,end - changes lenght size of doodad (if posible) pgup/pgdn - changes hight size of doodad (if possible) rolling mouse rill - zooms in/out rightclick(hold) moves screen Enter - to change selected thing's properties And some other hints: 1) For [b]profesional[/b] teraining use raise and lower as much as posible and cliffs (unless cityscape) as least as posible. 2) start entire map as shallow water anduse raise lower from there 3) Desert islands are the easiest sort of terain to use the above hint for. 4) when making a campaign, make the trees biger, they are curently too small to look real. ( also scale up ship size) 5) when there is an imba unit in a map, that a player controls, and makes game eincredibly unbalanced, these maps become unpopular because of the inbalance. imba heros (such as putting 1000 attack dmg) are really unpopular. 6) when you make a map, dont cut corners, make it the way you want it to be and look, even if that does require that you need someone's help. ------------------------------------------------------------------------------------------------------------------------- When someone else adds hints, tips, tricks, ect ; it will go onto the main list above (and then maybe Arkidas will make a special section for it if it gets really big :D ) [/QUOTE]
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WarCraft III Modding
Tips and tricks for world editor
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