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WarCraft III Modding
The Nexloude Campaign
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<blockquote data-quote="DeaD_MeN_WalkiN" data-source="post: 114291" data-attributes="member: 5955"><p>The |Nexloude| Campaign</p><p></p><p>The |Nexolude| Single Player Campaign, 18 Maps (3 Cinematics, 14 Levels, 1 Mini-Game) </p><p></p><p></p><p>The game plays throughout it with a single hero, mercenary heros are purchasable (they are always half your level and you don't control them, they follow you though) in the manner of a normal "click-to-play RPG" and will feature a completely new spell system... Nearly every part of the original game will be modified, and new systems will be added (to the entire campaign). There are twists, turns, and flips throughout the storyline and the main character himself is one of the biggest parts of the mystery... You don't find out who he really is until the middle of the game. And the levels (order, objectives, starting position, bosses) will be based on your choices on previous levels.</p><p>There's a few innovative features I don't want to release yet, so those who want to know more will have to wait until the first beta test (or join the team).</p><p></p><p></p><p></p><p></p><p>Ok getting to the recruiting part, here's what we need done...</p><p></p><p>Project Leader : BloodStorm2262</p><p></p><p></p><p></p><p></p><p>(Multi-tasking is allowed and encouraged)</p><p>Team:</p><p>Artwork:</p><p>-Concepts (Erwtenpeller)</p><p>-Units (Erwtenpeller?)</p><p>-Maps (Erwtenpeller?)</p><p>-Models</p><p>-Animations</p><p>-Skins (Erwtenpeller)</p><p>-Icons</p><p>-Loading Screens</p><p></p><p>Other:</p><p>-Terrains (Deitri)</p><p>-Beta Tests (Nighty_Elven; DeaD_MeN_WalkiN)</p><p>-Voices</p><p>-Websites/Forums</p><p>The full story line is in our thread which is at <a href="http://www.wc3campaigns.com/showthread.php?t=79244" target="_blank">http://www.wc3campaigns.com/showthread.php?t=79244</a></p><p></p><p>ok here are some of the game stuff <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Hero-</p><p>Level Max: 99 (Enemies May Be Higher)</p><p>Strength Max: 500</p><p>Dexterity Max: 500</p><p>Willpower Max: 500</p><p>Inventory:</p><p>{1 to 2 Weapon Slots</p><p>1 Armor Slot</p><p>1 Helmet Slot</p><p>2 Misc Slots} {On Hero)</p><p>3 Potions (Text Input 1-3)</p><p>1-6 Purchasable Bags Adding Seperate Space (Seperate Caches, Start with 3 slot)</p><p></p><p>[Stats have significantly lower effects, and enemies become significantly stronger than in Wc3]</p><p></p><p>Levels-</p><p>Types:</p><p>Cinematic: Mostly or completely watched level, if playable often feature different features of gameplay than normal.</p><p></p><p>Gather: Get <X> amount of item <Y>.</p><p></p><p>GatherS: Get <X> amount of item <Y> within amount of time <Z>.</p><p></p><p>Destroy: Kill <X> amount of unit <Y>.</p><p></p><p>DestroyS: Kill <X> amount of unit <Y> within amount of time <Z>.</p><p></p><p>Reach: Get to area <X>.</p><p></p><p>ReachS: Get to area <X> within amount of time <Y>.</p><p></p><p>Survive: Survive for amount of time <X>.</p><p></p><p>Grow: Create/Build/Get-to-level <X>.</p><p></p><p>GrowS: Create/Build/Get-to-level <X>.</p><p></p><p>Special: Achieve a special goal.</p><p></p><p></p><p></p><p></p><p>Units-</p><p>Types:</p><p>Humanoid:</p><p>Living unit featuring a developed brain and language/communication.</p><p></p><p>Beast:</p><p>Living unit featuring only simple instincts and no advance communications.</p><p></p><p>Unliving:</p><p>Undead/ressurected unit, once killed cannot be revived again.</p><p></p><p>NPC:</p><p>Non-playable-character one of a kind unit, able to gain levels and stats.</p><p></p><p>Epic:</p><p>Mini-boss one of a kind unit, able to gain levels and stats, drops Epic Items.</p><p></p><p>Legendary:</p><p>Boss one of a kind unit, able to gain levels and stats, drops Legendary Items.</p><p></p><p>Ethereal:</p><p>Not living or unliving unit, only damaged by enchanted(+) weapons and magic.</p><p></p><p>Mercenary:</p><p>Hired living or unliving unit, able to gain levels and stats, self-controlled.</p><p></p><p>Structure:</p><p>Building, its that simple.</p><p></p><p>Neutral:</p><p>Un-allied unit, not enemy or ally.</p><p>(Appear under the units name, the attack and defense types are not yet finalized)</p><p></p><p>Items:</p><p>Units always carry the items the will drop, and droppings are realisticly based upon the unit. (Wolves drop pelts/teeth that can be sold)</p><p></p><p></p><p></p><p></p><p>Items-</p><p>Types:</p><p>(First name is purchased, second is fiound)</p><p>Cheap or Common:</p><p>Items purchased at vendors or found on low level creeps, no enchantments.</p><p></p><p>Trade or Uncommon:</p><p>Items purchased at merchants or found on creeps, little to no enchantments.</p><p></p><p>Craft or Rare:</p><p>Items purchased at craftsmen or found on creeps, almost always enchanted.</p><p></p><p>Unique or Epic:</p><p>Items purchased from elite craftsmen or found on Epic creeps.</p><p></p><p>Artifact or Legendary:</p><p>Items purchased from NPC craftsmen or found on Legendary creeps.</p><p>(Appear at the bottom of info)</p><p></p><p>any1 intersted in joinin just PM me or BloodStorm2262 at wc3campaigns</p><p></p><p>date of Release is currently unknown and we will release the demo first <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>just don't forget to pm me or bloodstorm2262 at wc3campaigns.</p><p></p><p>Once Again the link is <a href="http://www.wc3campaigns.com/showthread.php?t=79244" target="_blank">http://www.wc3campaigns.com/showthread.php?t=79244</a></p></blockquote><p></p>
[QUOTE="DeaD_MeN_WalkiN, post: 114291, member: 5955"] The |Nexloude| Campaign The |Nexolude| Single Player Campaign, 18 Maps (3 Cinematics, 14 Levels, 1 Mini-Game) The game plays throughout it with a single hero, mercenary heros are purchasable (they are always half your level and you don't control them, they follow you though) in the manner of a normal "click-to-play RPG" and will feature a completely new spell system... Nearly every part of the original game will be modified, and new systems will be added (to the entire campaign). There are twists, turns, and flips throughout the storyline and the main character himself is one of the biggest parts of the mystery... You don't find out who he really is until the middle of the game. And the levels (order, objectives, starting position, bosses) will be based on your choices on previous levels. There's a few innovative features I don't want to release yet, so those who want to know more will have to wait until the first beta test (or join the team). Ok getting to the recruiting part, here's what we need done... Project Leader : BloodStorm2262 (Multi-tasking is allowed and encouraged) Team: Artwork: -Concepts (Erwtenpeller) -Units (Erwtenpeller?) -Maps (Erwtenpeller?) -Models -Animations -Skins (Erwtenpeller) -Icons -Loading Screens Other: -Terrains (Deitri) -Beta Tests (Nighty_Elven; DeaD_MeN_WalkiN) -Voices -Websites/Forums The full story line is in our thread which is at [url="http://www.wc3campaigns.com/showthread.php?t=79244"]http://www.wc3campaigns.com/showthread.php?t=79244[/url] ok here are some of the game stuff :) Hero- Level Max: 99 (Enemies May Be Higher) Strength Max: 500 Dexterity Max: 500 Willpower Max: 500 Inventory: {1 to 2 Weapon Slots 1 Armor Slot 1 Helmet Slot 2 Misc Slots} {On Hero) 3 Potions (Text Input 1-3) 1-6 Purchasable Bags Adding Seperate Space (Seperate Caches, Start with 3 slot) [Stats have significantly lower effects, and enemies become significantly stronger than in Wc3] Levels- Types: Cinematic: Mostly or completely watched level, if playable often feature different features of gameplay than normal. Gather: Get <X> amount of item <Y>. GatherS: Get <X> amount of item <Y> within amount of time <Z>. Destroy: Kill <X> amount of unit <Y>. DestroyS: Kill <X> amount of unit <Y> within amount of time <Z>. Reach: Get to area <X>. ReachS: Get to area <X> within amount of time <Y>. Survive: Survive for amount of time <X>. Grow: Create/Build/Get-to-level <X>. GrowS: Create/Build/Get-to-level <X>. Special: Achieve a special goal. Units- Types: Humanoid: Living unit featuring a developed brain and language/communication. Beast: Living unit featuring only simple instincts and no advance communications. Unliving: Undead/ressurected unit, once killed cannot be revived again. NPC: Non-playable-character one of a kind unit, able to gain levels and stats. Epic: Mini-boss one of a kind unit, able to gain levels and stats, drops Epic Items. Legendary: Boss one of a kind unit, able to gain levels and stats, drops Legendary Items. Ethereal: Not living or unliving unit, only damaged by enchanted(+) weapons and magic. Mercenary: Hired living or unliving unit, able to gain levels and stats, self-controlled. Structure: Building, its that simple. Neutral: Un-allied unit, not enemy or ally. (Appear under the units name, the attack and defense types are not yet finalized) Items: Units always carry the items the will drop, and droppings are realisticly based upon the unit. (Wolves drop pelts/teeth that can be sold) Items- Types: (First name is purchased, second is fiound) Cheap or Common: Items purchased at vendors or found on low level creeps, no enchantments. Trade or Uncommon: Items purchased at merchants or found on creeps, little to no enchantments. Craft or Rare: Items purchased at craftsmen or found on creeps, almost always enchanted. Unique or Epic: Items purchased from elite craftsmen or found on Epic creeps. Artifact or Legendary: Items purchased from NPC craftsmen or found on Legendary creeps. (Appear at the bottom of info) any1 intersted in joinin just PM me or BloodStorm2262 at wc3campaigns date of Release is currently unknown and we will release the demo first :) just don't forget to pm me or bloodstorm2262 at wc3campaigns. Once Again the link is [url="http://www.wc3campaigns.com/showthread.php?t=79244"]http://www.wc3campaigns.com/showthread.php?t=79244[/url] [/QUOTE]
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