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Teamcolored particles
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<blockquote data-quote="Jacek" data-source="post: 114201" data-attributes="member: 5926"><p>This tutorial will allow you to make teamcolored particles in Warcraft 3.</p><p></p><p>First few notes:</p><p></p><p>1) You need some MDL knowledge. You just need to know what you are doing.</p><p></p><p>2) Don't use Magos' Model Editor in this tutorial. It will make many problems. Use Yobguls' one instead.</p><p></p><p>3) Editing particles is tricky stuff. It can crash WE, make particles invisible, or work flawlessly.</p><p></p><p>Ok lets get it started.</p><p></p><p>1. Open your MDL in some text editor</p><p></p><p>2. Scroll down to Textures block</p><p></p><p>3. Check if there is texture "Textures\TeamGlow00.blp". If there is, note the TextureID and go to point 6.</p><p></p><p>4. Add new texture below the last one:</p><p></p><p>[code]</p><p>????????Bitmap {</p><p>????????????????Image "Textures\TeamGlow00.blp",</p><p>????????}</p><p>[/code]</p><p>Remember TextureID of this texture (number counting from 0 from up to down)</p><p></p><p>5. Increase Textures counter (eg. Textures 4 { into Textures 5 { )</p><p></p><p>6. Scroll down to Particle Emitter you want to modify.</p><p></p><p>7. Change TextureID to TextureID of texture you added before (or had it before).</p><p></p><p>8. Below TextureID add replaceableid :</p><p></p><p></p><p>[code]</p><p>????...</p><p>????????TextureID 7,</p><p>????????ReplaceableId 2,</p><p>}</p><p>????...</p><p>[/code]</p><p>Assuming your TextureID is 7.</p><p></p><p>9. Delete any UVAnims in emitter.</p><p></p><p>10. Change all segment colors to 1.</p><p></p><p>11. Change blending mode to Additive (or leave it intact if it is already Additive).</p><p></p><p>12. Set Rows and Columns to 1.</p><p></p><p>Thats it, good luck. Save the model and try it. If you encounter any errors/problems post here and attach your model.</p><p></p><p>Here are some pics from previewer. I modified the Siege Tank death flames to be team color using technique I posted above. I'll soon upload better pictures, sorry. :infernal:</p></blockquote><p></p>
[QUOTE="Jacek, post: 114201, member: 5926"] This tutorial will allow you to make teamcolored particles in Warcraft 3. First few notes: 1) You need some MDL knowledge. You just need to know what you are doing. 2) Don't use Magos' Model Editor in this tutorial. It will make many problems. Use Yobguls' one instead. 3) Editing particles is tricky stuff. It can crash WE, make particles invisible, or work flawlessly. Ok lets get it started. 1. Open your MDL in some text editor 2. Scroll down to Textures block 3. Check if there is texture "Textures\TeamGlow00.blp". If there is, note the TextureID and go to point 6. 4. Add new texture below the last one: [code] ????????Bitmap { ????????????????Image "Textures\TeamGlow00.blp", ????????} [/code] Remember TextureID of this texture (number counting from 0 from up to down) 5. Increase Textures counter (eg. Textures 4 { into Textures 5 { ) 6. Scroll down to Particle Emitter you want to modify. 7. Change TextureID to TextureID of texture you added before (or had it before). 8. Below TextureID add replaceableid : [code] ????... ????????TextureID 7, ????????ReplaceableId 2, } ????... [/code] Assuming your TextureID is 7. 9. Delete any UVAnims in emitter. 10. Change all segment colors to 1. 11. Change blending mode to Additive (or leave it intact if it is already Additive). 12. Set Rows and Columns to 1. Thats it, good luck. Save the model and try it. If you encounter any errors/problems post here and attach your model. Here are some pics from previewer. I modified the Siege Tank death flames to be team color using technique I posted above. I'll soon upload better pictures, sorry. :infernal: [/QUOTE]
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Other Gaming Forum
PC games
Warcraft Tools and Tutorials
Teamcolored particles
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