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WarCraft III Modding
Skinning on a mac
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<blockquote data-quote="Morrowind1357" data-source="post: 114236" data-attributes="member: 5890"><p>Hey there, i know there a some people out there, whether just guests viewing or possibly some members that would love to mod Warcraft 3 but cant because of their Operating System. I too know how those people feel, but it is possible and ill give you some guidelines on how to do it.</p><p><strong><u></u></strong></p><p><strong><u><span style="font-size: 10px"></span></u></strong></p><p><strong><u><span style="font-size: 10px">The Skinning Process</span></u></strong></p><p></p><p>Think of a skin you want to make, like a goblin.</p><p>Open the <strong>MPQ2K</strong> or <strong>Diablo MPQ tool</strong> program and open the file <strong>War3.mpq</strong> and find a units texture, you will know because it will refer to the name of the unit ingame, so like if you want to texture a ghoul you would find it as <strong>Units\Undead\Ghoul\Ghoul.blp</strong> or maybe its <strong>Textures\Ghoul.blp</strong> and export the skin to a folder you can easily find, say desktop maybe.</p><p><img src="http://www.wc3anvil.com/forum/uploads/1138385945/gallery_125_9_10187.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Now that you have extracted the Skin, you must open it with the <strong>BLP Tools</strong> program i provided a link to earlier and it will show you a small picture of the skin or texture in the box. then go to <strong>file</strong> and go to <strong>Save As</strong> and select as a <strong>Targa File</strong>. The open the file in the texture editing program you selected at the beginning.</p><p><img src="http://www.wc3anvil.com/forum/uploads/1138385945/gallery_125_9_5799.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Texture the skin, and try to stay within the boundaries of the original ghouls skin, so your basically going over <strong>only</strong> the top of it, but dont worry, slightly going off boundaries <strong>doesnt</strong> make a difference.</p><p><img src="http://www.wc3anvil.com/forum/uploads/1138385945/gallery_125_9_8817.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Once you have finished making your changes <strong>FLIP it VERTICALLY</strong>, save the file as a Targa Texture, 32 Bit i think, and if it doesnt work saveas a 26 or 24 Bit. <u>In photoshop there is no need to flip the image.</u></p><p></p><p>Open the Skin once again in <strong>BLP Tools</strong> <u>and if the skin is upside-down, you forgot to flip it, anyways re-flip it again</u>. If the skin is not upside-down, save the skin as a <strong>BLP warcraft texture file</strong>.</p><p><img src="http://www.wc3anvil.com/forum/uploads/1138385945/gallery_125_9_23587.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Then open your world editor and go to the <strong>Import Manager</strong> and import your skin. Double click the imported file and change the path to the path the skin originally was, right back in the beginning when you extracted it (<strong>Units\Undead\Ghoul\Ghoul </strong>or <strong>Textures\Ghoul</strong>) and save the editor. Now quit the editor and re-open it again. Load your map and look at the unit you skinned over, and there should be your beutiful new skin. Have fun guys :infernal: <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><img src="http://img56.imageshack.us/img56/792/flamedemon1tq.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Morrowind1357, post: 114236, member: 5890"] Hey there, i know there a some people out there, whether just guests viewing or possibly some members that would love to mod Warcraft 3 but cant because of their Operating System. I too know how those people feel, but it is possible and ill give you some guidelines on how to do it. [b][u] [SIZE=2] The Skinning Process[/SIZE][/u][/b] Think of a skin you want to make, like a goblin. Open the [b]MPQ2K[/b] or [b]Diablo MPQ tool[/b] program and open the file [b]War3.mpq[/b] and find a units texture, you will know because it will refer to the name of the unit ingame, so like if you want to texture a ghoul you would find it as [b]Units\Undead\Ghoul\Ghoul.blp[/b] or maybe its [b]Textures\Ghoul.blp[/b] and export the skin to a folder you can easily find, say desktop maybe. [img]http://www.wc3anvil.com/forum/uploads/1138385945/gallery_125_9_10187.jpg[/img] Now that you have extracted the Skin, you must open it with the [b]BLP Tools[/b] program i provided a link to earlier and it will show you a small picture of the skin or texture in the box. then go to [b]file[/b] and go to [b]Save As[/b] and select as a [b]Targa File[/b]. The open the file in the texture editing program you selected at the beginning. [img]http://www.wc3anvil.com/forum/uploads/1138385945/gallery_125_9_5799.jpg[/img] Texture the skin, and try to stay within the boundaries of the original ghouls skin, so your basically going over [b]only[/b] the top of it, but dont worry, slightly going off boundaries [b]doesnt[/b] make a difference. [img]http://www.wc3anvil.com/forum/uploads/1138385945/gallery_125_9_8817.jpg[/img] Once you have finished making your changes [b]FLIP it VERTICALLY[/b], save the file as a Targa Texture, 32 Bit i think, and if it doesnt work saveas a 26 or 24 Bit. [u]In photoshop there is no need to flip the image.[/u] Open the Skin once again in [b]BLP Tools[/b] [u]and if the skin is upside-down, you forgot to flip it, anyways re-flip it again[/u]. If the skin is not upside-down, save the skin as a [b]BLP warcraft texture file[/b]. [img]http://www.wc3anvil.com/forum/uploads/1138385945/gallery_125_9_23587.jpg[/img] Then open your world editor and go to the [b]Import Manager[/b] and import your skin. Double click the imported file and change the path to the path the skin originally was, right back in the beginning when you extracted it ([b]Units\Undead\Ghoul\Ghoul [/b]or [b]Textures\Ghoul[/b]) and save the editor. Now quit the editor and re-open it again. Load your map and look at the unit you skinned over, and there should be your beutiful new skin. Have fun guys :infernal: ;) [img]http://img56.imageshack.us/img56/792/flamedemon1tq.jpg[/img] [/QUOTE]
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