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WarCraft III Modding
RiverRun TowerDefence
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<blockquote data-quote="lord_carbo" data-source="post: 108001" data-attributes="member: 5841"><p>Wouldn't it be 2*5? 2 hits per second for 5 seconds is 10 hits...</p><p></p><p>There are other aspects, too, such as amount of towers and spawns, splash, armor, attack/armor types, poison/frost, ect.</p><p></p><p>Personally I think using a formula isn't a good way to determine how to price things. I've played horribly imbalanced games supposively balanced by a calculator =/ It's a good way to determine where to start, but in the end, it's best to use constant balance tests over the calculator.</p></blockquote><p></p>
[QUOTE="lord_carbo, post: 108001, member: 5841"] Wouldn't it be 2*5? 2 hits per second for 5 seconds is 10 hits... There are other aspects, too, such as amount of towers and spawns, splash, armor, attack/armor types, poison/frost, ect. Personally I think using a formula isn't a good way to determine how to price things. I've played horribly imbalanced games supposively balanced by a calculator =/ It's a good way to determine where to start, but in the end, it's best to use constant balance tests over the calculator. [/QUOTE]
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Other Gaming Forum
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WarCraft III Modding
RiverRun TowerDefence
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