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<blockquote data-quote="KingZeus" data-source="post: 119193" data-attributes="member: 5881"><p>This is how you make item reicipes like in dota or hosk and other maps. I thought the easiest way to outline it would be to just make a sample trigger and copy it as text and put it in here, I might rewrite this tutorial.</p><p></p><p></p><p><div class='triggertop'>TRIGGER</div><div class='triggermain'> Test</p><p> Events</p><p> Unit - A unit Acquires an item</p><p> Conditions</p><p> Actions</p><p><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/if.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> If (All Conditions are True) then do (Then Actions) else do (Else Actions)</p><p><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/condition.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> If - Conditions</p><p><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/general.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> ((Hero manipulating item) has an item of type Blue Print For Sword) Equal to True</p><p><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/general.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> ((Hero manipulating item) has an item of type Metal) Equal to True</p><p><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/action.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Then - Actions</p><p><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/item.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Item - Remove (Item carried by (Hero manipulating item) of type Blue Print For Sword)</p><p><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/item.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Item - Remove (Item carried by (Hero manipulating item) of type Metal)</p><p><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/hero.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Hero - Create Sword and give it to (Hero manipulating item)</p><p><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/action.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Else - Actions</p><p><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil/trigger/general.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Do nothing</p><p></div></p></blockquote><p></p>
[QUOTE="KingZeus, post: 119193, member: 5881"] This is how you make item reicipes like in dota or hosk and other maps. I thought the easiest way to outline it would be to just make a sample trigger and copy it as text and put it in here, I might rewrite this tutorial. <div class='triggertop'>TRIGGER</div><div class='triggermain'> Test Events Unit - A unit Acquires an item Conditions Actions [img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/if.gif[/img] If (All Conditions are True) then do (Then Actions) else do (Else Actions) [img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/condition.gif[/img] If - Conditions [img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/general.gif[/img] ((Hero manipulating item) has an item of type Blue Print For Sword) Equal to True [img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/general.gif[/img] ((Hero manipulating item) has an item of type Metal) Equal to True [img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/action.gif[/img] Then - Actions [img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/item.gif[/img] Item - Remove (Item carried by (Hero manipulating item) of type Blue Print For Sword) [img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/item.gif[/img] Item - Remove (Item carried by (Hero manipulating item) of type Metal) [img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/hero.gif[/img] Hero - Create Sword and give it to (Hero manipulating item) [img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/action.gif[/img] Else - Actions [img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil/trigger/general.gif[/img] Do nothing </div> [/QUOTE]
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