Project O

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I haven´t seen any thread about this game that looks to be fantastic and i think it deserves a thread :)
Project O is a RPG Strategi game from the makers of Harvest moon :) Looks reli sweet :)
http://www.gametrailers.com/game/5545.html

From IGN
"The makers of Wish Room, Harvest Moon, Chulip, Final Fantasy XII and Dragon Quest VIII team up for a special project for the Wii -- a simulation/adventure game with unique mechanics and RPG gameplay. You play as Corobo Bread, a sick boy who finds a magical crown that transforms him into a fine king. Taking control of Corobo, your primary goal is to dole out jobs to residents in an effort to make your kingdom grow. Thankfully, Corobo's crown makes people follow his orders. To do this, you lead the people of the town by groups to spots that need work and issue them orders for tasks. Different tasks require different numbers of people, with groups ranging from just a few people to scores of people. As your kingdom grows in size and population, you'll start to see new types of development. You'll also have to deal with pests who get in the way as you attempt to build your kingdom, and so must direct villagers into battle. Outside of this hefty simulation component, the game also has a more personal side, where all residents have a life of their own that you can explore through communication and relationships.

August 29, 2007 - Marvelous Interactive's mysterious Project O now has an official name. The latest issue of Famitsu reveals that the game, being developed by an all-star staff whose resume includes Final Fantasy XII, Dragon Quest VIII and Harvest Moon, will be known in Japan as Ousama Monogatari. This translates to English as "King Story."

Following three staff interviews in which we were given nothing but artwork, the magazine also managed to come through with first screenshots of the game, as well as a few gameplay details.

In King Story, you play as Corobo Bread, a sick boy who finds a magical crown that transforms him into a fine king. Taking control of Corobo, your primary goal is to dole out jobs to residents in an effort to make your kingdom grow. Thankfully, Corobo's crown makes people follow his orders.

The game begins in a small town that, aside from your own home, consists of nothing but green fields. As you walk around, residents of this little town will follow you. Group enough people together, and you can start issuing orders for tasks like clearing the land, searching for treasure, and building roads and houses. Different tasks require different numbers of people, with groups ranging from just a few people to scores of people.

As your kingdom grows in size and population, you'll start to see new types of development. Famitsu hints that specialty stores could pop up in your town, from weapons shops to restaurants.

You'll also have to deal with pests who get in the way as you attempt to build your kingdom. In one example, a fire-breathing dragon wreaks havoc upon your kingdom. You'll have to lead a group to face off against the beast. Enemies range in size, with larger enemies requiring masses of troops to defeat. It's possible that the larger enemies will take the role of bosses as part of the storyline.

Outside of this hefty simulation component, King Story is expected to have a more personal side, where all residents have a life of their own. By communicating with some characters, you may find yourself presented with dramatic story sequences. In previous interviews, the staff has hinted at plans to have RPG-style developments the background; for the record, the game's genre is listed in Famitsu as both simulation and RPG.

King Story is only 35% complete, according to Famitsu, and isn't scheduled for release until some time in 2008. First video footage will be shown at September's Tokyo Game Show.

Marvelous Interactive held a talk event in its Tokyo Game Show booth on 9/20 to introduce attendees to Ousama Monogatari, known commonly as King Story to international audiences. In attendance were producer Yoshiro Kimura and executive producer (and Marvelous CEO) Yasuhiro Wada.

Wada noted that the game is meant to look like a videogame rather than attempting to mimic reality. As opposed to a massive production, he wants a light game that anyone can enjoy.

Kimura addressed the issue of the game's genre. In Japan, a Simulation RPG is a standard genre that you'll find for games like Final Fantasy Tactics. With King Story, the genre is RPG Simulation. The game lacks the massive numbers of parameters players are asked to deal with in strategy RPGs, Kimura noted. He wants players to be able to enjoy the title as a simple game similar to how they enjoyed titles on the Famicom.

In closing, both Kimura and Wada managed to sneak out an earlier-than-expected release date for the game. Previously, King Story has been flagged with a general 2008 release date. At the event, the two said that a Spring 2008 Japanese release is a possibility. Hopefully, that will mean a year end 2008 release for international

Looking forward to this game :)
 
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kaitora

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actually there should be a thread for this.. i made one... the url is:
http://wiipros.co.uk/project-0-t-2442.html
but i'll agree it looks like a great game...
 
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