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Other Gaming Forum
PC games
WarCraft III Modding
Item Unpawnable
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<blockquote data-quote="Undead_Lives" data-source="post: 116922" data-attributes="member: 5928"><p>This trigger, for some reason, does not work.</p><p>[code]Limit 1</p><p>????Events</p><p>????????Unit - A unit Pawns an item (to shop)</p><p>????Conditions</p><p>????????(Item-type of (Sold Item)) Equal to Tome of Agility</p><p>????????[Integer Variable] Equal to 4</p><p>????Actions</p><p>????????Item - Make (Sold Item) Unpawnable[/code]</p><p>What I am thinking, is that the Event (pawning an item) is not the right one. However, I have tried sells an item, and aquires an item also. None of these work. Note that the item here is a Powerup.</p><p>As you can see, I want that when a variable in another trigger (the variable part works just fine) comes to equal four, the item should be unpawnable. Also note that this item is already in a shop.</p><p>So, any help? I can't see what I am doing wrong.</p></blockquote><p></p>
[QUOTE="Undead_Lives, post: 116922, member: 5928"] This trigger, for some reason, does not work. [code]Limit 1 ????Events ????????Unit - A unit Pawns an item (to shop) ????Conditions ????????(Item-type of (Sold Item)) Equal to Tome of Agility ????????[Integer Variable] Equal to 4 ????Actions ????????Item - Make (Sold Item) Unpawnable[/code] What I am thinking, is that the Event (pawning an item) is not the right one. However, I have tried sells an item, and aquires an item also. None of these work. Note that the item here is a Powerup. As you can see, I want that when a variable in another trigger (the variable part works just fine) comes to equal four, the item should be unpawnable. Also note that this item is already in a shop. So, any help? I can't see what I am doing wrong. [/QUOTE]
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Other Gaming Forum
PC games
WarCraft III Modding
Item Unpawnable
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