Forums
New posts
Search forums
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Come and join our gamer community by
registering for free here
Console Forum
Wii and Wii U
Wii Games
Ghostbusters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jesta" data-source="post: 69401" data-attributes="member: 195"><p><img src="http://cache.gawker.com/assets/images/2008/12/custom_1228281927761_ghostbuster_logo_JPEG_v4_Flat_01.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[media=youtube]LyVGSGynYpg[/media]</p><p></p><p>This is the new trailer for Ghostbusters the game. They have changed a few things since last trailer; the graphics are more 'cartoony', but polished. The voice work is also done by Murray, Aykroyd, Ramis and Hudson, the original actors from the movies. Nice... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p><em>Ghostbusters: The Video Game</em> on Wii isn’t a port of the PS3/360 version, so much as a reimagining of the same game from the ground up. The voice work is similar and the script is almost entirely the same – but the level designs, control scheme, and cartoony style of animation are all made with the Wii in mind.</p><p></p><p> The biggest difference is the visual style. Developer Red Fly knows what kind of people tend to own Wiis; they made it visually appealing to this younger, er, less-hardcore crowd with vivid colors and cartoony character designs. You won’t see as many creepy details like children’s handprints all over walls or hideous-looking ghosts with their hair falling out – but the script is identical to the PS3/360 game, so the humor and story stay the same.</p><p></p><p></p><p> The second big change is the level layout. I’ve said it before, I’ll say it again: the Wii just can’t do what 360 and PS3 can do in terms of memory space. This means the levels can’t be huge sprawling multi-hour investments with half a hundred checkpoints. Instead, the levels are more straightforward and simplistic in design, although it looks like the enemy types and timing of encounters sync up between the Library level on the Wii and the Library level on the PS3/360.</p><p></p><p></p><p> The last big thing the Wii version has going for it is the control scheme. I wasn’t actually allowed to have hands-on with the Wii mote for more than a few minutes (just long enough to write my name on the wall with the proton pack) on the count of the developer still hammering out the details on the controls. But the motion of ghost-capturing looked a little more intuitive with flicks and shakes and waggles at well-timed intervals instead of button mashing or wild flailing. According to Red Fly, the controls won’t be making use of Wii MotionPlus – but with games like <em>The Conduit</em> pioneering fine-tuned movement, hopefully the third person run-and-gun action in Ghostbusters will work out well.</p><p><em></em></p><p><em>Ghostbusters: The Video Game</em> is out for PS3 and 360 this June. Atari hasn't given us any reason to think the Wii won't make this same launch window.</p><p><a href="http://kotaku.com/5101212/ghostbusters--whats-different-on-the-wii" target="_blank"></a></p><p><a href="http://kotaku.com/5101212/ghostbusters--whats-different-on-the-wii" target="_blank">Link</a></p></blockquote><p></p>
[QUOTE="jesta, post: 69401, member: 195"] [IMG]http://cache.gawker.com/assets/images/2008/12/custom_1228281927761_ghostbuster_logo_JPEG_v4_Flat_01.jpg[/IMG] [media=youtube]LyVGSGynYpg[/media] This is the new trailer for Ghostbusters the game. They have changed a few things since last trailer; the graphics are more 'cartoony', but polished. The voice work is also done by Murray, Aykroyd, Ramis and Hudson, the original actors from the movies. Nice... :D [I]Ghostbusters: The Video Game[/I] on Wii isn’t a port of the PS3/360 version, so much as a reimagining of the same game from the ground up. The voice work is similar and the script is almost entirely the same – but the level designs, control scheme, and cartoony style of animation are all made with the Wii in mind. The biggest difference is the visual style. Developer Red Fly knows what kind of people tend to own Wiis; they made it visually appealing to this younger, er, less-hardcore crowd with vivid colors and cartoony character designs. You won’t see as many creepy details like children’s handprints all over walls or hideous-looking ghosts with their hair falling out – but the script is identical to the PS3/360 game, so the humor and story stay the same. The second big change is the level layout. I’ve said it before, I’ll say it again: the Wii just can’t do what 360 and PS3 can do in terms of memory space. This means the levels can’t be huge sprawling multi-hour investments with half a hundred checkpoints. Instead, the levels are more straightforward and simplistic in design, although it looks like the enemy types and timing of encounters sync up between the Library level on the Wii and the Library level on the PS3/360. The last big thing the Wii version has going for it is the control scheme. I wasn’t actually allowed to have hands-on with the Wii mote for more than a few minutes (just long enough to write my name on the wall with the proton pack) on the count of the developer still hammering out the details on the controls. But the motion of ghost-capturing looked a little more intuitive with flicks and shakes and waggles at well-timed intervals instead of button mashing or wild flailing. According to Red Fly, the controls won’t be making use of Wii MotionPlus – but with games like [I]The Conduit[/I] pioneering fine-tuned movement, hopefully the third person run-and-gun action in Ghostbusters will work out well. [I] Ghostbusters: The Video Game[/I] is out for PS3 and 360 this June. Atari hasn't given us any reason to think the Wii won't make this same launch window. [URL="http://kotaku.com/5101212/ghostbusters--whats-different-on-the-wii"] Link[/URL] [/QUOTE]
Verification
Post reply
Console Forum
Wii and Wii U
Wii Games
Ghostbusters
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top