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<blockquote data-quote="killzerker" data-source="post: 123852" data-attributes="member: 6694"><p><div class='triggermain'> s1</p><p> Events</p><p> Unit - A unit Begins casting an ability</p><p> Conditions</p><p><img src="http://style_images/wc3anvil2/trigger/general.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> (Ability being cast) Equal to Battle Cry</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/action.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Actions</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/unitgroup.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/action.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Loop - Actions</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/if.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> If (All Conditions are True) then do (Then Actions) else do (Else Actions)</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/condition.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> If - Conditions</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/general.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> (Picked unit) Equal to (Casting unit)</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/action.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Then - Actions</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/game.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Game - Display to (All players) the text: it works, u can rep...</p><p><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/tree_spacer.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://style_images/wc3anvil2/trigger/action.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> Else - Actions</p><p></div></p><p>[/b]</p></blockquote><p></p><p>Precision Strike</p><p> Events</p><p> Unit - A unit Begins casting an ability</p><p> Conditions</p><p> (Ability being cast) Equal to Precision Strike (Warsong Assassin)</p><p> Actions</p><p> If (All Conditions are True) then do (Then Actions) else do (Else Actions)</p><p> If - Conditions</p><p> (Level of Precision Strike (Warsong Assassin) for (Casting unit)) Equal to 1</p><p> Then - Actions</p><p> Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (0.75 x (Real((Agility of (Casting unit) (Include bonuses))))) damage of attack type Spells and damage type Normal</p><p> Floating Text - Create floating text that reads (+ + (String((0.75 x (Real((Agility of (Casting unit) (Include bonuses)))))))) at (Position of (Casting unit)) with Z offset 10.00, using font size 10.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency</p><p> Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees</p><p> Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds</p><p> Floating Text - Change (Last created floating text): Disable permanence</p><p> Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds</p><p> Else - Actions</p><p> Do nothing</p><p></p><p>Better? So can anyone help me?</p><p>[/QUOTE]</p>
[QUOTE="killzerker, post: 123852, member: 6694"] <div class='triggermain'> s1 Events Unit - A unit Begins casting an ability Conditions [img]style_images/wc3anvil2/trigger/general.gif[/img] (Ability being cast) Equal to Battle Cry [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/action.gif[/img] Actions [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/unitgroup.gif[/img] Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/action.gif[/img] Loop - Actions [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/if.gif[/img] If (All Conditions are True) then do (Then Actions) else do (Else Actions) [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/condition.gif[/img] If - Conditions [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/general.gif[/img] (Picked unit) Equal to (Casting unit) [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/action.gif[/img] Then - Actions [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/game.gif[/img] Game - Display to (All players) the text: it works, u can rep... [img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/tree_spacer.gif[/img][img]style_images/wc3anvil2/trigger/action.gif[/img] Else - Actions </div> [/b][/quote] Precision Strike Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Precision Strike (Warsong Assassin) Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Level of Precision Strike (Warsong Assassin) for (Casting unit)) Equal to 1 Then - Actions Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (0.75 x (Real((Agility of (Casting unit) (Include bonuses))))) damage of attack type Spells and damage type Normal Floating Text - Create floating text that reads (+ + (String((0.75 x (Real((Agility of (Casting unit) (Include bonuses)))))))) at (Position of (Casting unit)) with Z offset 10.00, using font size 10.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees Floating Text - Change the fading age of (Last created floating text) to 4.00 seconds Floating Text - Change (Last created floating text): Disable permanence Floating Text - Change the lifespan of (Last created floating text) to 5.00 seconds Else - Actions Do nothing Better? So can anyone help me? [/QUOTE]
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