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First Person Shooters & Third Person Shooters
Combat Arms
crawling
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<blockquote data-quote="DarkLink" data-source="post: 78647" data-attributes="member: 3223"><p><span style="color: Red"><span style="font-family: 'Franklin Gothic Medium'">In fact, to prone doesn't take that much time in real life. Like half a second, the reason why it would take you 4 seconds is because you don't want to hurt yourself by doing so. But when your a soldier, your equipped with protecting equipement for your wrists and knees. So you could actually just dive for the ground. But of course, diving like in Battlefield 2 early patches is kind of dumb.</span></span></p><p><span style="color: Red"><span style="font-family: 'Franklin Gothic Medium'"></span></span></p><p><span style="color: Red"><span style="font-family: 'Franklin Gothic Medium'">To prone would add a great experience to the game play, that would be <span style="font-size: 15px">my </span>opinion.</span></span></p><p><span style="color: Red"><span style="font-family: 'Franklin Gothic Medium'">Anyway,</span></span></p><p><span style="color: Red"><span style="font-family: 'Franklin Gothic Medium'">Have a nice day!</span></span></p><p><span style="color: Red"><span style="font-family: 'Franklin Gothic Medium'"></span></span></p></blockquote><p></p>
[QUOTE="DarkLink, post: 78647, member: 3223"] [COLOR=Red][FONT=Franklin Gothic Medium]In fact, to prone doesn't take that much time in real life. Like half a second, the reason why it would take you 4 seconds is because you don't want to hurt yourself by doing so. But when your a soldier, your equipped with protecting equipement for your wrists and knees. So you could actually just dive for the ground. But of course, diving like in Battlefield 2 early patches is kind of dumb. To prone would add a great experience to the game play, that would be [SIZE=4]my [/SIZE]opinion.[/FONT][/COLOR] [COLOR=Red][FONT=Franklin Gothic Medium]Anyway, Have a nice day! [/FONT][/COLOR] [/QUOTE]
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First Person Shooters & Third Person Shooters
Combat Arms
crawling
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