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Attachment effect Tutorial
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<blockquote data-quote="Benx_X" data-source="post: 112421" data-attributes="member: 5894"><p>----------------------- </p><p>contents </p><p>A.Intro </p><p>B.recomended </p><p>C.the tutorials </p><p>D.the attachment places </p><p>E.final words </p><p>----------------------- </p><p>A.ok first of all there is 3 ways you can do this </p><p>1.ability </p><p>2.item </p><p>3.trigger </p><p>What is an Attachment effect: An attachment effect is were you get a modle of somthing and put it on a unit like the item in the bonus orc campaign with the battle standard how you see it on rexxars back</p><p></p><p>B.if your a begginer to this i would say do ability ok? </p><p></p><p>C. Abilitys,the most easist ability to base it on is the human sphere ability the one that makes the orbs circle around the bloodmages hand is all you do is change the attachment area/s (see section D for more info) and change the modle file and it give it to a hero as,-abilitys normal, this wont show in the world editor but will in game. </p><p></p><p>items. base the item of "item battle standard" and change the modle file to what you want and the attachment place (see section D for more info) and if you ONLY want attachment effects delete the ability in the part called "ability-ability"(top one) and if its somthing you buy edit the stats and all that ect.. ect.. ect.. </p><p></p><p>trigger, the trigger is most likely the simplest one but with abilitys and items they are more versitile so if you got a unit already placed and want to give it an attachment its easy to understand but its a bit more complicated (not too hard) if its on a unit who isnt in game in start use tre trigger "special effect unit/area" the defult string is overhead wich isnt used as much as others, so if i was going to make a special effect on a unit thats already in game my trigger would be as simple as </p><p> </p><p>Code: </p><p>Events </p><p>Map initialization </p><p>Conditions </p><p>Actions </p><p>Special Effect - Create a special effect attached to the overhead of footman-zilla001 using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl </p><p> </p><p></p><p>(using defult settings appart from footman-zilla001) </p><p>if you wanted to make a region have special effect lets say thunder clap (defult) it would be </p><p> </p><p>Code: </p><p>Events </p><p>Map initialization </p><p>Conditions </p><p>Actions </p><p>Special Effect - Create a special effect at (thunderclap create)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl </p><p> </p><p></p><p></p><p>if you have some troubles or think somthings wrong with these please just post it here </p><p></p><p>D.Attachment places </p><p>overhead </p><p>head </p><p>chest </p><p>origin </p><p>hand (see next part for more info) </p><p>foot (see next part for more info) </p><p>wepon (heros only(havnt tried it though)) </p><p>sprite (the attachment that the bloodmage uses for his orbs(see next part for more info can be used for buildings) </p><p>medium (for buildings dunno what it does though havnt used it) </p><p>large (for buildings dunno what it does though havnt used it) </p><p></p><p>ok now for the attachment modifiers </p><p>left (hand,foot) </p><p>right (hand,foot) </p><p>mount (for mounted units example knight,huntress,raider) </p><p>rear (for quadrupeds w/e that is) </p><p>first (spirte,buildings) </p><p>second (spirte,buildings) </p><p>third (spirte,buildings) </p><p>forth (spirte,buildings) </p><p>fifth (spirte,buildings) </p><p>sixth (spirte,buildings) </p><p>rallypoint (buildings) </p><p></p><p>E.ok some people (like i hell did alot) tend to have things like hand and right in the same string (goes for any modify) but they go in seperate strings so for example you have first string hand second string right </p><p>ok thats all for now unless i need to edit </p><p>~ben xuereb</p></blockquote><p></p>
[QUOTE="Benx_X, post: 112421, member: 5894"] ----------------------- contents A.Intro B.recomended C.the tutorials D.the attachment places E.final words ----------------------- A.ok first of all there is 3 ways you can do this 1.ability 2.item 3.trigger What is an Attachment effect: An attachment effect is were you get a modle of somthing and put it on a unit like the item in the bonus orc campaign with the battle standard how you see it on rexxars back B.if your a begginer to this i would say do ability ok? C. Abilitys,the most easist ability to base it on is the human sphere ability the one that makes the orbs circle around the bloodmages hand is all you do is change the attachment area/s (see section D for more info) and change the modle file and it give it to a hero as,-abilitys normal, this wont show in the world editor but will in game. items. base the item of "item battle standard" and change the modle file to what you want and the attachment place (see section D for more info) and if you ONLY want attachment effects delete the ability in the part called "ability-ability"(top one) and if its somthing you buy edit the stats and all that ect.. ect.. ect.. trigger, the trigger is most likely the simplest one but with abilitys and items they are more versitile so if you got a unit already placed and want to give it an attachment its easy to understand but its a bit more complicated (not too hard) if its on a unit who isnt in game in start use tre trigger "special effect unit/area" the defult string is overhead wich isnt used as much as others, so if i was going to make a special effect on a unit thats already in game my trigger would be as simple as Code: Events Map initialization Conditions Actions Special Effect - Create a special effect attached to the overhead of footman-zilla001 using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl (using defult settings appart from footman-zilla001) if you wanted to make a region have special effect lets say thunder clap (defult) it would be Code: Events Map initialization Conditions Actions Special Effect - Create a special effect at (thunderclap create)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl if you have some troubles or think somthings wrong with these please just post it here D.Attachment places overhead head chest origin hand (see next part for more info) foot (see next part for more info) wepon (heros only(havnt tried it though)) sprite (the attachment that the bloodmage uses for his orbs(see next part for more info can be used for buildings) medium (for buildings dunno what it does though havnt used it) large (for buildings dunno what it does though havnt used it) ok now for the attachment modifiers left (hand,foot) right (hand,foot) mount (for mounted units example knight,huntress,raider) rear (for quadrupeds w/e that is) first (spirte,buildings) second (spirte,buildings) third (spirte,buildings) forth (spirte,buildings) fifth (spirte,buildings) sixth (spirte,buildings) rallypoint (buildings) E.ok some people (like i hell did alot) tend to have things like hand and right in the same string (goes for any modify) but they go in seperate strings so for example you have first string hand second string right ok thats all for now unless i need to edit ~ben xuereb [/QUOTE]
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