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First Person Shooters & Third Person Shooters
Combat Arms
An easy solution to glitchers
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<blockquote data-quote="Seawied" data-source="post: 91313" data-attributes="member: 4247"><p>I have to say that I'm flabbergasted at the fact that it is taking so long to fix this engine glitch. Especially when there is a quick fix that should be obvious.</p><p></p><p>There are two lazy ways to fix this</p><p></p><p>1) Create a "no melee weapons" option in games similar to the "no explosives" and "no snipers" options.. If someone can't use a knife, they can't glitch. Pure and simple</p><p>2) Set all non map tiles as instant kill tiles. So in other words, if someone tries to glitch into a spot that is not a part of the regular map, their character dies. Take sandhog for example. Behind Bravo's spawn is a popularly glitched area. Now make all those tiles like waverider's water tiles so when someone inevitably goes there, it counts as a suicide.</p></blockquote><p></p>
[QUOTE="Seawied, post: 91313, member: 4247"] I have to say that I'm flabbergasted at the fact that it is taking so long to fix this engine glitch. Especially when there is a quick fix that should be obvious. There are two lazy ways to fix this 1) Create a "no melee weapons" option in games similar to the "no explosives" and "no snipers" options.. If someone can't use a knife, they can't glitch. Pure and simple 2) Set all non map tiles as instant kill tiles. So in other words, if someone tries to glitch into a spot that is not a part of the regular map, their character dies. Take sandhog for example. Behind Bravo's spawn is a popularly glitched area. Now make all those tiles like waverider's water tiles so when someone inevitably goes there, it counts as a suicide. [/QUOTE]
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First Person Shooters & Third Person Shooters
Combat Arms
An easy solution to glitchers
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