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Other Gaming Forum
PC games
WarCraft III Modding
AI scripting
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<blockquote data-quote="Squishy-1" data-source="post: 126110" data-attributes="member: 5982"><p>im in a sort of dillemma with my map, im trying to make custom scripting for an AoS type map to reduce lag and load time, and heighthen the randomness of gameplay. in the AI editor you have 4 tabs (that really matter) they are general, heroes, attacking and building. i was wondering if there was any way to change the unit priorities to just a general prioritization, for instance i want the AI to start cranking out footmen and knights right away and then work into the spell casters, but they wont even start harvesting lumber unless i make them... any help would be appreciated</p></blockquote><p></p>
[QUOTE="Squishy-1, post: 126110, member: 5982"] im in a sort of dillemma with my map, im trying to make custom scripting for an AoS type map to reduce lag and load time, and heighthen the randomness of gameplay. in the AI editor you have 4 tabs (that really matter) they are general, heroes, attacking and building. i was wondering if there was any way to change the unit priorities to just a general prioritization, for instance i want the AI to start cranking out footmen and knights right away and then work into the spell casters, but they wont even start harvesting lumber unless i make them... any help would be appreciated [/QUOTE]
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Other Gaming Forum
PC games
WarCraft III Modding
AI scripting
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