Worms - WiiPros Official Thread

Ryano

New Member
link said:
worms sounds like a aswome game but sadly i never played it before

Well yeah it is awesome:D

It's best games are in 2D on the computer but the 3D games are still decent enough.
 
Werbung:

kaitora

New Member
i think i will have to get it for my girlfriend cos she loves worms, and it sounds like they are adapting weapons for the surroundings quite well
 

Ryano

New Member
kaitora said:
i think i will have to get it for my girlfriend cos she loves worms, and it sounds like they are adapting weapons for the surroundings quite well

And you can't forget the best feature of all....ONLINE PLAY!!!
 

jesta

Moderator
Theherolink_1 said:
Got a question dudes do you think this will be online???


Ryano said:
Here's an interview from ign about the game

http://wii.ign.com/articles/818/818224p1.html

I only quoted the bit about online but theres alot more details about other aspects of the game in the interview.

IGN: We're delighted to hear that Worms: A Space Oddity will feature a four-player online component. How will this function work? Will gamers need to exchange Wii friend codes with one another to play against each other or will there be a random battles system in place?

Gilbert: We're also very excited about the opportunity to take Worms online with the Wii as it has proven to be very popular as an online multiplayer game. There are several options when it comes to playing an online game. The player is able to choose whether they want to play against specific friends which they have already added to their friends list, or go online to meet new people. If the player then decides that they've had a particularly good game, they can choose to add that player to their friends list to challenge them at a later date.

IGN: How customizable will online matches be?

Gilbert: The player has a number of customization options when it comes to setting up and playing an online match. As expected, they can change the game fundamentals, such as the environment in which they play, the game scheme and the number of opponents. They then also have the ability to choose the appearance of their online team by selecting hats and victory dances, creating a team flag that will serve as their online identity, as well as using landscapes that they have created offline in the Landscape Editor.

IGN: Online, can you play teams - two against two or three against one?

Gilbert: Up to four players can play at any one time during an online match. It isn't possible to ally teams this time around though. The option not to include this feature was a conscious choice, as the aim was to create a friendly, clean interface which allowed the player to set up a game with as few options as necessary. We felt any added complexity such as allying teams began to compromise this goal.

IGN: Will you be utilizing WiiConnect24 to deliver future updates to A Space Oddity, such as downloadable levels or weapon upgrades?

Gilbert: Players will be able to use the WiiConnect24 service to download a number of additional assets which they may then use in-game. This allows the game to constantly expand and ensures that there will always be something for the player to be looking forward to. This is an exciting prospect for us, as it allows us to keep adding content to the game even after release!

IGN: Worms: A Space Oddity is an ideal candidate to make use of a Wii headset for voice-over-IP. Have you thought about pushing for a headset from Nintendo or about using Wii's USB slots for compatibility with a third party headset?

Gilbert: Unfortunately, due to time constraints and no known plans from Nintendo to support this functionality, it wasn't really an option in Worms: A Space Oddity. It certainly would be a nice addition to online gameplay. However, there is a text based chat option implemented which allows players to communicate using pre-defined text strings when communicating with random players and text input for friends so users can still taunt their opponents!

I suggest reading the thread first... ;)
 

Theherolink_1

New Member
jesta said:
Theherolink_1 said:
Got a question dudes do you think this will be online???


Ryano said:
Here's an interview from ign about the game

http://wii.ign.com/articles/818/818224p1.html

I only quoted the bit about online but theres alot more details about other aspects of the game in the interview.

IGN: We're delighted to hear that Worms: A Space Oddity will feature a four-player online component. How will this function work? Will gamers need to exchange Wii friend codes with one another to play against each other or will there be a random battles system in place?

Gilbert: We're also very excited about the opportunity to take Worms online with the Wii as it has proven to be very popular as an online multiplayer game. There are several options when it comes to playing an online game. The player is able to choose whether they want to play against specific friends which they have already added to their friends list, or go online to meet new people. If the player then decides that they've had a particularly good game, they can choose to add that player to their friends list to challenge them at a later date.

IGN: How customizable will online matches be?

Gilbert: The player has a number of customization options when it comes to setting up and playing an online match. As expected, they can change the game fundamentals, such as the environment in which they play, the game scheme and the number of opponents. They then also have the ability to choose the appearance of their online team by selecting hats and victory dances, creating a team flag that will serve as their online identity, as well as using landscapes that they have created offline in the Landscape Editor.

IGN: Online, can you play teams - two against two or three against one?

Gilbert: Up to four players can play at any one time during an online match. It isn't possible to ally teams this time around though. The option not to include this feature was a conscious choice, as the aim was to create a friendly, clean interface which allowed the player to set up a game with as few options as necessary. We felt any added complexity such as allying teams began to compromise this goal.

IGN: Will you be utilizing WiiConnect24 to deliver future updates to A Space Oddity, such as downloadable levels or weapon upgrades?

Gilbert: Players will be able to use the WiiConnect24 service to download a number of additional assets which they may then use in-game. This allows the game to constantly expand and ensures that there will always be something for the player to be looking forward to. This is an exciting prospect for us, as it allows us to keep adding content to the game even after release!

IGN: Worms: A Space Oddity is an ideal candidate to make use of a Wii headset for voice-over-IP. Have you thought about pushing for a headset from Nintendo or about using Wii's USB slots for compatibility with a third party headset?

Gilbert: Unfortunately, due to time constraints and no known plans from Nintendo to support this functionality, it wasn't really an option in Worms: A Space Oddity. It certainly would be a nice addition to online gameplay. However, there is a text based chat option implemented which allows players to communicate using pre-defined text strings when communicating with random players and text input for friends so users can still taunt their opponents!

I suggest reading the thread first... ;)

oH...crap sorry i dint read:crazy::crazy::crazy:well im really getting this game now this is gonna be sooo cool!do you have some screen shots jesta or there arent screenshots yet?
 

jesta

Moderator
jesta said:
The first screenshots came out yesterday, they look alright, funny seeing worms in space suits lol

worms-a-space-oddity-20070906035931849.jpg

worms-a-space-oddity-20070906035926662.jpg

worms-a-space-oddity-20070906035929021.jpg

worms-a-space-oddity-20070906035929708.jpg

worms-a-space-oddity-20070906035930365.jpg


More pics here

Also there is an interview : "Team 17 tells all. Details on gameplay, customization, online, and Wii Connect 24 support.

IGN: Is Worms: A Space Oddity a port in any way of any previous Worms game?

Gilbert: Worms : A Space Oddity uses an enhanced version of the Worms: Open Warfare 2 engine, which is regarded by many, including IGN, as one of the best Worms experiences to date. The game itself, however, is an entirely new experience with a brand new look, new motion sensitive interaction and new gameplay modes never before seen in a Worms game. Without a doubt, Worms: A Space Oddity has taken the best parts of Worms: Open Warfare 2 and built upon them to provide an experience perfectly suited to the Wii.

IGN: How are you adapting the Worms franchise to the Wii remote? This is probably the single most important question to our readers, so please be detailed in your response.

Gilbert: We have re-designed nearly every aspect of the game to accommodate use of the Wii Remote. All weapons found in the game are fired by making use of the various features of the remote controller. In addition, each weapon also has its own unique and appropriate gesture which the player must perform to utilize the weapon. For example, certain weapons can be fired with varying degrees of power, the more work the player puts into the gesture when firing the weapon, the more benefit they see in the on-screen action. This proves to be a very intuitive and instinctive way of utilizing the weapons and allows for heightened accuracy in firing. The game's menu system is also designed from the ground up for the Wii and can be controlled entirely with the remote's pointer functionality.

IGN: We're delighted to hear that Worms: A Space Oddity will feature a four-player online component. How will this function work? Will gamers need to exchange Wii friend codes with one another to play against each other or will there be a random battles system in place?

Gilbert: We're also very excited about the opportunity to take Worms online with the Wii as it has proven to be very popular as an online multiplayer game. There are several options when it comes to playing an online game. The player is able to choose whether they want to play against specific friends which they have already added to their friends list, or go online to meet new people. If the player then decides that they've had a particularly good game, they can choose to add that player to their friends list to challenge them at a later date."

This is just a little of the interview. They also discuss worm party games.

For more information read the Full interview here

You've still gotta read the thread ;)
 

Ryano

New Member
Theherolink_1 said:
Ryano said:
Theherolink_1 said:
^WOW!! this game is gonna be awesome im need to save money for this game this game is wonderfull!:D

Hard to tell really since no ones played it yet.

Oh cmon! you are seeing the screenshots,online play this is gonna be awesome just like gunbound!

Yeah I guess so, can't wait to play online worms:D
 
Werbung:
Top