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WarCraft III Modding
Thursday's Basic Trigger Tutorial v2
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<blockquote data-quote="Thursday" data-source="post: 105832" data-attributes="member: 5835"><p>This is Version 2 of my Trigger Tutorial <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><u>Thursday’s Trigger Tutorial – Version 2</u></p><p></p><p><strong>---TO OPEN A GATE---</strong></p><p></p><p>Event Type -All </p><p>Player - Chat Message</p><p></p><p>Event Text</p><p>Player # (Color) types a chat message containing (-open) as (An exact match)</p><p></p><p></p><p>Action Type -All </p><p>Destructible - open/Close/Destroy gate</p><p></p><p>Action Text</p><p>Open Demonic Gate (Horizontal...blah)</p><p></p><p></p><p><strong>---TO ALLY WITH TYPIN---</strong></p><p></p><p>Event Type -All </p><p>Player - Chat Message</p><p></p><p>Event Text</p><p>Player 1 (red) types a chat message containing (-ally gray) as (An exact match)</p><p>Player 2 (blue) types a chat message containing (-ally gray) as (An exact match)</p><p>Player 3 (teal) types a chat message containing (-ally gray) as (An exact match)</p><p>Player 4 (Purple) types a chat message containing (-ally gray) as (An exact match)</p><p>ETC</p><p></p><p></p><p>Action Type -All </p><p>Player - Set Alliance</p><p></p><p>Action Text</p><p>Make (Triggering Player) treat Player gray as an Ally with share vision</p><p></p><p></p><p><strong>---unally = SAME BUT -unally and treat gray as enemy---</strong></p><p></p><p></p><p><strong>---Unlimited money---</strong></p><p>On map initialization...</p><p></p><p>Action Type -All </p><p>Player - Add Property</p><p></p><p>Action text</p><p>Add 1000000 to Player # (color) Current Gold/Lumber/Food</p><p></p><p></p><p><strong>---Map Announcement at beginning---</strong></p><p>Action Type -All </p><p>Quest - Quest Message</p><p></p><p>Action Text</p><p>Display to (All players) the Quest Update message: u can make and break alliances by saying:</p><p></p><p>-ally (color) or -unally (color)</p><p></p><p>ally god right away or DIE</p><p></p><p><strong>---Make a destructible item invulnerable---</strong></p><p>Action Type -All </p><p>Destructible - Make Invulnerable/vulnerable</p><p></p><p>Action Text</p><p>Make |Gate (Horizontal) 0586 <gen> Invulnerable</p><p></p><p></p><p><strong>---Make a message appear for a time----</strong></p><p>Action type -All </p><p>Game - Text Message (explicitly TIMED)</p><p></p><p>Action Text</p><p>Display to (all players) for (TIME) seconds the text: TEXT</p><p></p><p></p><p><strong>---Someone leaves it will display---</strong></p><p>Event Type -All </p><p>Player - leaves game</p><p></p><p>Event text</p><p>Player 1 (red) leaves the game</p><p></p><p></p><p>Action Type -All </p><p>Game - Text message (auto-timed)</p><p></p><p>Action Text</p><p>Display to (All Players) the text (( Name of Player 1 (red)) + Has left the game!</p><p></p><p>-------------------------------------------------------------------------------------------------------</p><p></p><p>Action Type -all </p><p>Trigger - Turn off</p><p></p><p>Action text</p><p>Turn off (this trigger)</p><p></p><p></p><p><strong>---Put quests in stuff---</strong></p><p>Event Type -All </p><p>Quest - Create Quest</p><p></p><p>Create a REQUIRED quest titled STUFF with the description THIS MAP IS BLAH, using icon path ICON</p><p></p><p><strong>---Start/Stop Music---</strong></p><p>Event type -All </p><p>Player - Chat Message</p><p></p><p>Event Text</p><p>Player 1 (Red) types a chat message containing -start as An Exact Match</p><p></p><p></p><p>Action type -all </p><p>Sound - play sound</p><p></p><p>Action Text </p><p>Play MP3 VARIABLE USE IN SOUNDS</p><p></p><p></p><p><strong>---Simple Game Cheats---</strong></p><p><strong>Add **** Cash</strong></p><p>Event type -All Player - Chat Message</p><p></p><p>Event Text</p><p>Player #(Color) types a chat message containing -*** as An Exact Match</p><p></p><p></p><p>Action Type – all Player – Add property</p><p></p><p>Action Text </p><p>Add **** to Player #(Color) Current Gold</p><p></p><p><strong>Add **** Lumber</strong></p><p>Event type -All Player - Chat Message</p><p></p><p>Event Text</p><p>Player #(Color) types a chat message containing -*** as An Exact Match</p><p></p><p></p><p>Action Type – all Player – Add property</p><p></p><p>Action Text </p><p>Add **** to Player #(Color) Current Lumber</p><p></p><p></p><p><strong>---Player Wins Game---</strong></p><p><strong>Destroy a building to win</strong></p><p>Event type -All </p><p>Unit – Specific Unit Event</p><p></p><p>Event Text</p><p>[Building Triggered] Dies</p><p></p><p></p><p>Action Type – All </p><p>Quest – Quest Message</p><p></p><p>Action Text </p><p>Display to All Players the Quest Update message: ******</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>Action Type – All </p><p>Game – Victory</p><p></p><p>Action Text </p><p>Victory Player #(Color) (Show dialog, Show Scores)</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>Action Type – All </p><p>Game – Defeat</p><p></p><p>Action Text </p><p>Defeat Player #(Color) with the message: DEFEAT!</p><p></p><p></p><p><strong>---Make a unit invulnerable---</strong></p><p>Event Type –all</p><p>Map Initialization</p><p></p><p></p><p>Action Type – All </p><p>Unit – Make vulnerable/invulnerable</p><p></p><p>Action Text </p><p>Make [Triggered Unit] invulnerable</p><p></p><p><strong><em>Nov 5, 2005</em></strong></p><p>Updates -</p><p>Added Making Units Invulnerable</p><p>Added What happens if players win</p><p>Added Simple Game Cheats</p><p></p><p>Fixed some errors, spelling, grammer, and now easier to read</p><p></p><p></p><p>Enjoi</p></blockquote><p></p>
[QUOTE="Thursday, post: 105832, member: 5835"] This is Version 2 of my Trigger Tutorial :) [u]Thursday’s Trigger Tutorial – Version 2[/u] [b]---TO OPEN A GATE---[/b] Event Type -All Player - Chat Message Event Text Player # (Color) types a chat message containing (-open) as (An exact match) Action Type -All Destructible - open/Close/Destroy gate Action Text Open Demonic Gate (Horizontal...blah) [b]---TO ALLY WITH TYPIN---[/b] Event Type -All Player - Chat Message Event Text Player 1 (red) types a chat message containing (-ally gray) as (An exact match) Player 2 (blue) types a chat message containing (-ally gray) as (An exact match) Player 3 (teal) types a chat message containing (-ally gray) as (An exact match) Player 4 (Purple) types a chat message containing (-ally gray) as (An exact match) ETC Action Type -All Player - Set Alliance Action Text Make (Triggering Player) treat Player gray as an Ally with share vision [b]---unally = SAME BUT -unally and treat gray as enemy---[/b] [b]---Unlimited money---[/b] On map initialization... Action Type -All Player - Add Property Action text Add 1000000 to Player # (color) Current Gold/Lumber/Food [b]---Map Announcement at beginning---[/b] Action Type -All Quest - Quest Message Action Text Display to (All players) the Quest Update message: u can make and break alliances by saying: -ally (color) or -unally (color) ally god right away or DIE [b]---Make a destructible item invulnerable---[/b] Action Type -All Destructible - Make Invulnerable/vulnerable Action Text Make |Gate (Horizontal) 0586 <gen> Invulnerable [b]---Make a message appear for a time----[/b] Action type -All Game - Text Message (explicitly TIMED) Action Text Display to (all players) for (TIME) seconds the text: TEXT [b]---Someone leaves it will display---[/b] Event Type -All Player - leaves game Event text Player 1 (red) leaves the game Action Type -All Game - Text message (auto-timed) Action Text Display to (All Players) the text (( Name of Player 1 (red)) + Has left the game! ------------------------------------------------------------------------------------------------------- Action Type -all Trigger - Turn off Action text Turn off (this trigger) [b]---Put quests in stuff---[/b] Event Type -All Quest - Create Quest Create a REQUIRED quest titled STUFF with the description THIS MAP IS BLAH, using icon path ICON [b]---Start/Stop Music---[/b] Event type -All Player - Chat Message Event Text Player 1 (Red) types a chat message containing -start as An Exact Match Action type -all Sound - play sound Action Text Play MP3 VARIABLE USE IN SOUNDS [b]---Simple Game Cheats---[/b] [b]Add **** Cash[/b] Event type -All Player - Chat Message Event Text Player #(Color) types a chat message containing -*** as An Exact Match Action Type – all Player – Add property Action Text Add **** to Player #(Color) Current Gold [b]Add **** Lumber[/b] Event type -All Player - Chat Message Event Text Player #(Color) types a chat message containing -*** as An Exact Match Action Type – all Player – Add property Action Text Add **** to Player #(Color) Current Lumber [b]---Player Wins Game---[/b] [b]Destroy a building to win[/b] Event type -All Unit – Specific Unit Event Event Text [Building Triggered] Dies Action Type – All Quest – Quest Message Action Text Display to All Players the Quest Update message: ****** -------------------------------------------------------------------------- Action Type – All Game – Victory Action Text Victory Player #(Color) (Show dialog, Show Scores) -------------------------------------------------------------------------- Action Type – All Game – Defeat Action Text Defeat Player #(Color) with the message: DEFEAT! [b]---Make a unit invulnerable---[/b] Event Type –all Map Initialization Action Type – All Unit – Make vulnerable/invulnerable Action Text Make [Triggered Unit] invulnerable [b][i]Nov 5, 2005[/i][/b] Updates - Added Making Units Invulnerable Added What happens if players win Added Simple Game Cheats Fixed some errors, spelling, grammer, and now easier to read Enjoi [/QUOTE]
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Thursday's Basic Trigger Tutorial v2
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