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Console Forum
Wii and Wii U
Wii Games
Ju-On: The Grudge. Scariest Wii Game Yet!!
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<blockquote data-quote="jesta" data-source="post: 71647" data-attributes="member: 195"><p><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/juon052207.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/juon052206.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Check out this video of 'Ju-On: The Grudge' for Wii.</p><p></p><p>Although it's not out in the rest of the world, they say will be released in North America October and it's gonna be really scary... They reckon?!</p><p></p><p><a href="http://www.youtube.com/watch?v=JT6kHL4A_Cg&eurl=http%3A%2F%2Fwww.wiiso.com%2Fshowthread.php%3Ft%3D52895&feature=player_embedded" target="_blank">YouTube - Ju-On: The Grudge - 2009 Japanese Gameplay</a></p><p></p><p>[media=youtube]JT6kHL4A_Cg[/media]</p><p></p><p><em>Ju-On</em> consists of a series of playable scenarios in which normal people are brought into creepy haunted places. In the one we saw, a young woman's dog runs into a dark old building, and the woman goes in to find it. The game is controlled using the pointer and the Wiimote's buttons -- the pointer controls both the camera and the in-game flashlight, and buttons are used to walk forward and backward, and to investigate objects. Batteries found throughout the level maintain the flashlight's power.</p><p></p><p>The room is so dark, and the flashlight so dim, that you can typically only see a small circular area at one time. Items that can be picked up glint noticeably. After exploring the first room (some kind of office in a warehouse, it looked like) the person playing the demo went for a door. The door opened a crack, and then the camera jerked down to reveal a creepy ghost toddler thing staring through the door.</p><p></p><p>The creature closed and locked the door, with the dog behind it, forcing the player to look around for the key. After finding the key on the floor, the player went into a small room with <em>another</em> door at the end. She opened that one, and <em>immediately</em> a pale hand jumped out and grabbed the on-screen avatar's forearm.</p><p></p><p>It's interesting that both this game and <a href="http://www.joystiq.com/2009/04/13/joystiq-impressions-silent-hill-shattered-memories" target="_blank"><em>Silent Hill: Shattered Memories</em></a> hit upon the idea of the combat-free horror game. Not only does fighting monsters provide a <em>barrier</em> to the game's fright moments, in a way being able to defeat them undermines the horror themes. In most horror games, a skilled player can actually <em>defeat</em> the creatures (with notable exceptions like <em>Silent Hill 2'</em>s Pyramid Head, who just <em>happens</em> to be one of the most terrifying monsters in any horror game), making the game more of a power fantasy than a true fright. In both of these games, you can escape the creatures <em>at best</em>.</p><p></p><p><a href="http://www.joystiq.com/2009/06/07/impressions-ju-on-the-grudge-wii/" target="_blank">Link</a></p></blockquote><p></p>
[QUOTE="jesta, post: 71647, member: 195"] [IMG]http://www.blogcdn.com/www.joystiq.com/media/2009/05/juon052207.jpg[/IMG][IMG]http://www.blogcdn.com/www.joystiq.com/media/2009/05/juon052206.jpg[/IMG] Check out this video of 'Ju-On: The Grudge' for Wii. Although it's not out in the rest of the world, they say will be released in North America October and it's gonna be really scary... They reckon?! [URL="http://www.youtube.com/watch?v=JT6kHL4A_Cg&eurl=http%3A%2F%2Fwww.wiiso.com%2Fshowthread.php%3Ft%3D52895&feature=player_embedded"]YouTube - Ju-On: The Grudge - 2009 Japanese Gameplay[/URL] [media=youtube]JT6kHL4A_Cg[/media] [I]Ju-On[/I] consists of a series of playable scenarios in which normal people are brought into creepy haunted places. In the one we saw, a young woman's dog runs into a dark old building, and the woman goes in to find it. The game is controlled using the pointer and the Wiimote's buttons -- the pointer controls both the camera and the in-game flashlight, and buttons are used to walk forward and backward, and to investigate objects. Batteries found throughout the level maintain the flashlight's power. The room is so dark, and the flashlight so dim, that you can typically only see a small circular area at one time. Items that can be picked up glint noticeably. After exploring the first room (some kind of office in a warehouse, it looked like) the person playing the demo went for a door. The door opened a crack, and then the camera jerked down to reveal a creepy ghost toddler thing staring through the door. The creature closed and locked the door, with the dog behind it, forcing the player to look around for the key. After finding the key on the floor, the player went into a small room with [I]another[/I] door at the end. She opened that one, and [I]immediately[/I] a pale hand jumped out and grabbed the on-screen avatar's forearm. It's interesting that both this game and [URL="http://www.joystiq.com/2009/04/13/joystiq-impressions-silent-hill-shattered-memories"][I]Silent Hill: Shattered Memories[/I][/URL] hit upon the idea of the combat-free horror game. Not only does fighting monsters provide a [I]barrier[/I] to the game's fright moments, in a way being able to defeat them undermines the horror themes. In most horror games, a skilled player can actually [I]defeat[/I] the creatures (with notable exceptions like [I]Silent Hill 2'[/I]s Pyramid Head, who just [I]happens[/I] to be one of the most terrifying monsters in any horror game), making the game more of a power fantasy than a true fright. In both of these games, you can escape the creatures [I]at best[/I]. [URL="http://www.joystiq.com/2009/06/07/impressions-ju-on-the-grudge-wii/"]Link[/URL] [/QUOTE]
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Console Forum
Wii and Wii U
Wii Games
Ju-On: The Grudge. Scariest Wii Game Yet!!
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