Information about A.V.A

rocktrns

Active Member
Game info
atomicgamer.com said:
Alliance of Valiant Arms (A.V.A) provides heart-pumping fragging action in an Unreal Engine 3-based game. The modern warfare experience promises multi-player online gaming and twitch-based fast action first-person shooter (FPS) action, resulting in visceral, intense combat unlike any other. In A.V.A, war has broken out in modern Europe between the European Union (EU) and the Neo Russian Federation (NRF). As countries across the globe declare sides, the United States and China are locked in a politically fueled stalemate. When China folds and joins the ranks of the NRF, the US comes to the aid of the sieged EU. Tensions run high as the two factions square up for unprecedented blood-and-guts urban warfare. Are your senses keen and your trigger finger primed and ready to take on your enemy in a dense and dirty urban jungle? Create a character, connect with your friends and clan online and jump into the heat of modern warfare in Alliance of Valiant Arms!

Game Modes

Wikipedia.org said:
  • Annihilation - 80-180 points: Essentially team deathmatch, the EU and NRF compete for the most kills before the time limit or score limit is reached. The winning team is based on who has the most points at the end of the round.
  • Demolition - 6-8 rounds: In this mode the EU must plant a C4 bomb in one of the two designated bomb sites before time runs out. The NRF must defend these bomb sites.Again the two teams may also eliminate one another for a win, but if the EU plant the bomb the NRF must defuse it before they can win.
  • Convoy - 6-8 rounds: A nuclear suitcase is guarded by the NRF on the map, the EU must find and bring it back to their spawn before time runs out. The two teams may also eliminate one another for a win.
  • Escort - 2 Rounds: In escort, the EU protect a tank moving through the map as the NRF use Rocket-propelled grenade's stored in lockers across the map to stop the tank from moving. The tank must reach the end of the map before time runs out. Along the way there are checkpoints in which the EU will spawn at once the tank has reached them. One RPG hit slows the tank down, two disable it. Once the tank has been disabled, the EU can repair it, and it will continue moving. At the end of the first round, the players switch teams and sides.
  • Free For all - 30-90 Kills: Newly added game type in mid-February 2008. This is a game type in which the objective is to kill anyone, until the set amount of kills has been reached. There are health-pack stations scattered across the maps which refill the health bar but, there is no way repair the armor. FFA was released with two demolition maps redone for Free for all. An SMG the PP-2000 was released with this as well. Currently in the Korean version only.
  • Suppression - 5-15 rounds: Up to four human EU players must survive streams of computer controlled NRF soldiers who drop health or ammunition upon death. The human players also have a limited number of lives per round.
  • Domination - 1 round: EU and NRF teams must capture the command post located in the center of the map and to occupy it for a period of time to win.
  • Survival - The EU team made of up to four members, have only one life to kill as many computer controlled enemies as possible. Enemies drop either health or ammunition upon death and get progressively skilled as time goes on.
  • Escape - The EU team must kill a set amount of prisoners. Then proceed to the underground escape door while battling their way through many prisoners. Then unlock various doors, and plant C4.

Weapons
Weapons are able to be customized by a variety of attachments that can be bought from the store menu, such as PEQ-2 systems, silencers, grips and scopes. However, not all weapons can be equipped with certain attachments. Silencers can only be used on Submachine guns, and some handguns. Assault rifles and Sub-machine guns may have laser sights and scopes if they have a Picatinny rail system. Certain weapons also need to be converted to support rails, for a small cost. Snipers can have scopes with higher levels of zoom. New attachments, and various types of equipment are expanded upon are added during monthly updates
 
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Master_7

Member
Thx! The game has a different flow from CA, and the run command will get you killed more than once, when you forget to double tap W...lol.. start out playing cold case until you get the hang of the controls.
 
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Elite SEAL

Guest
nice information, "Neo Russian Federation" -the idea of Russia going to hell is stolen from Call of Duty 4 probably. Anyways, I agree that it has a waaaaaaaayy different flow from CA, in CA, you feel a little looser, you just go around, check a hiding place once in a while, but in AVA, It's pretty intense and you're checking EVERYWHERE for enemy soldiers -it's just more tactical. I like the weapon and gear mods, like lasers, barrels, extra grenade slots, CQC gloves, kevlar vests, helmets, etc.

2 things that are drawbacks:

1.headshots are near impossible except with a sniper -because you shoot their helmet off with the 1st two shots, and then they know where you are.

2.double tap sprint is REALLY hard to do when it counts -like in CA, the shift key is super easy -if a nade lands nearby, all i do is sprint away without thinking -in AVA -it's really hard to tap it twice and hold it -I die numerous times from that.
 
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