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Other Gaming Forum
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WarCraft III Modding
In search of a "Road" System
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<blockquote data-quote="Kevin" data-source="post: 127250" data-attributes="member: 7125"><p>no what I mean is, I make a box, and I texture 4 faces of the box to look like different sections of road:</p><p></p><p>Horizontal</p><p>L turn</p><p>+ intersection</p><p>T intersection</p><p></p><p>And then here's the thing, you need to build the road on the ground right? When the road is next to another road, the road faces need to be rotated to align properly with each other.</p><p></p><p>You know like any game that uses a road system.</p><p></p><p>But roads cannot be buildings because buildings don't rotate. But that is why I was thinking of making the road a doodad, I think they can be rotated. But also, I think I'd need a building dummy unit, then I'd remove th einvisible building unit after it is built, it'd produce the road and the effect I want/need.</p></blockquote><p></p>
[QUOTE="Kevin, post: 127250, member: 7125"] no what I mean is, I make a box, and I texture 4 faces of the box to look like different sections of road: Horizontal L turn + intersection T intersection And then here's the thing, you need to build the road on the ground right? When the road is next to another road, the road faces need to be rotated to align properly with each other. You know like any game that uses a road system. But roads cannot be buildings because buildings don't rotate. But that is why I was thinking of making the road a doodad, I think they can be rotated. But also, I think I'd need a building dummy unit, then I'd remove th einvisible building unit after it is built, it'd produce the road and the effect I want/need. [/QUOTE]
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Other Gaming Forum
PC games
WarCraft III Modding
In search of a "Road" System
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