Forums
New posts
Search forums
What's new
New posts
New profile posts
Latest activity
Members
Current visitors
New profile posts
Search profile posts
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Come and join our gamer community by
registering for free here
Other Gaming Forum
PC games
WarCraft III Modding
Harrowinter RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="1ll1d4n" data-source="post: 126877" data-attributes="member: 7006"><p>I played it, and died after I went to the lake shortly after getting the teleport spell. One question, how come when you die, you can't just get a game over? It gives a false notion that you can revive. And also, I think there should be different/more heroes.</p><p></p><p> Like you should be able to choose a race from like three or something, then strength base, agility base or intelligence base. And they should be unarmed and you equip things. And like for the first quest Furion should give you a weapon, and you should also not have characters from the MAIN WC3 GAME, make up characters. It makes no sense, I mean YTF is Malfurion training Sylvanas WHO IS PERFECTLY ALIVE(she died before they even theoretically COULD meet, come to think of it, so did Uther.). And the Medivh guy shouldn't be invulnerable, and you should NOT be able to do whatever you please with impunity. It's rl easy to make triggers that make NPCs respond to your actions. For example, let's say you want them to attack you when you attack them. Watch how easy this is.(P.S. I can't remember the exact trigger names, but you get the idea, and I had this in a campaign that was killed when my computer crashed, but everything worked beautifully.)</p><p></p><p>EVENTS</p><p>A unit is attacked</p><p>CONDITIONS</p><p>Unit being attacked is owned by Player x equal to true</p><p>ACTIONS</p><p>If, then, else, multiple functions</p><p>If</p><p>attacking unit is owned by player y equal to true</p><p>Then</p><p>Make All allies of player x treat player y as an enemy</p><p>Make Player y treat All allies of player x as an enemy</p><p>Else</p><p>Do Nothing</p><p></p><p>Just an example, but obviously make different sentences for different crimes. Although the text based spells are a good concept. Inefficient, but good. I didn't make it far enough b/c of getting pinned against the lake by the lobsters, so I can't comment on the different text based spells or say which you should add, same for items and quests. And I'd say the creep spawning wasnt that bad.</p></blockquote><p></p>
[QUOTE="1ll1d4n, post: 126877, member: 7006"] I played it, and died after I went to the lake shortly after getting the teleport spell. One question, how come when you die, you can't just get a game over? It gives a false notion that you can revive. And also, I think there should be different/more heroes. Like you should be able to choose a race from like three or something, then strength base, agility base or intelligence base. And they should be unarmed and you equip things. And like for the first quest Furion should give you a weapon, and you should also not have characters from the MAIN WC3 GAME, make up characters. It makes no sense, I mean YTF is Malfurion training Sylvanas WHO IS PERFECTLY ALIVE(she died before they even theoretically COULD meet, come to think of it, so did Uther.). And the Medivh guy shouldn't be invulnerable, and you should NOT be able to do whatever you please with impunity. It's rl easy to make triggers that make NPCs respond to your actions. For example, let's say you want them to attack you when you attack them. Watch how easy this is.(P.S. I can't remember the exact trigger names, but you get the idea, and I had this in a campaign that was killed when my computer crashed, but everything worked beautifully.) EVENTS A unit is attacked CONDITIONS Unit being attacked is owned by Player x equal to true ACTIONS If, then, else, multiple functions If attacking unit is owned by player y equal to true Then Make All allies of player x treat player y as an enemy Make Player y treat All allies of player x as an enemy Else Do Nothing Just an example, but obviously make different sentences for different crimes. Although the text based spells are a good concept. Inefficient, but good. I didn't make it far enough b/c of getting pinned against the lake by the lobsters, so I can't comment on the different text based spells or say which you should add, same for items and quests. And I'd say the creep spawning wasnt that bad. [/QUOTE]
Verification
Post reply
Other Gaming Forum
PC games
WarCraft III Modding
Harrowinter RPG
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top