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<blockquote data-quote="LeviathanReborn" data-source="post: 108634" data-attributes="member: 5889"><p>What you need: </p><p>-Create an ability based on war stomp, set its damage to 0 and area of effect to 0, rename it to ur ability and set the text descriptions and watever else u wanna change. </p><p></p><p>-Then create another ability based on carrion swarm and make it a unit ability. Set its damage to the damage of the ability you are making. Set MP used to 0 and distance to how far you want the aiming to be. Lastly, change the missile to the projectile that your unit is gonna aim and fire.</p><p></p><p>-Create a unit base on footman, give him the Invulnerable, the edited Carrion Swarm and the locust ability. Set under Art, its shadow image - Center Y, shadow image - Center X, shadow image - Height and shadow image - Width to all 0. Under combat, attacks enabled, set it to none. Set its movement type to fly.</p><p></p><p>Now for the triggering:</p><p>Events:</p><p></p><p>-Unit- Unit starts the effect of an ability.</p><p></p><p>Conditions:</p><p></p><p>-Ability Comparison- (Ability being cast) equal to (the edited war stomp)</p><p></p><p>Actions:</p><p></p><p>-Animation- Play (Casting unit)'s attack animation</p><p>-Unit- Create 1 (edited footman) for (Casting unit) at (position of casting unit) facing default building facing.</p><p>-Unit- Add a 2 seconds Generic expiration timer to (Last Created Unit)</p><p>-Unit- Order (Last Created Unit) to Undead Dreadlord- Carrion Swarm (Position of Casting Unit) offset by 100 towards (Facing of Casting Unit) degrees.</p><p></p><p></p><p></p><p>That should be all. Im gonna try it to be sure now.</p><p></p><p>EDIT: Yeah, okay its correct.</p></blockquote><p></p>
[QUOTE="LeviathanReborn, post: 108634, member: 5889"] What you need: -Create an ability based on war stomp, set its damage to 0 and area of effect to 0, rename it to ur ability and set the text descriptions and watever else u wanna change. -Then create another ability based on carrion swarm and make it a unit ability. Set its damage to the damage of the ability you are making. Set MP used to 0 and distance to how far you want the aiming to be. Lastly, change the missile to the projectile that your unit is gonna aim and fire. -Create a unit base on footman, give him the Invulnerable, the edited Carrion Swarm and the locust ability. Set under Art, its shadow image - Center Y, shadow image - Center X, shadow image - Height and shadow image - Width to all 0. Under combat, attacks enabled, set it to none. Set its movement type to fly. Now for the triggering: Events: -Unit- Unit starts the effect of an ability. Conditions: -Ability Comparison- (Ability being cast) equal to (the edited war stomp) Actions: -Animation- Play (Casting unit)'s attack animation -Unit- Create 1 (edited footman) for (Casting unit) at (position of casting unit) facing default building facing. -Unit- Add a 2 seconds Generic expiration timer to (Last Created Unit) -Unit- Order (Last Created Unit) to Undead Dreadlord- Carrion Swarm (Position of Casting Unit) offset by 100 towards (Facing of Casting Unit) degrees. That should be all. Im gonna try it to be sure now. EDIT: Yeah, okay its correct. [/QUOTE]
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