Making an Open RPG

Bob27

New Member
Introduction
Making an Open Rpg is pretty easy, but making a good one can be very hard. An Open Rpg should have more then one race, should have quests and an extra inventry system.

Planning, Terraining, Object Data and Hero Selection System
The first thing that should be done is to plan what you want your Open Rpg to turn out as. What races, classes and places do you want in your map? One other thing that I surgest you do is make up names for your towns/cities/places. When you have finished planning you need to have a basic idea in your head where different places will be. If possible try drawing a map or write some notes down on a peice of paper. The first part of the terraining will be the starting city/town. I surgest that you use a normel town as the starting location and not a major city. Also suround a small area of the town with forest/desert/plains. This will also be the time to import units/building/doodads/ect. Now its time to start the Object Data. A basic tuorial for Object Data can be found Here. For now just do any doodads/destructables that will be needed in the starting town and the heros players can select from. Now for the Hero Selection System it can be done in a number of ways. You can have a wisp or some other unit that you move into a circle of power infront of a hero, selecting that hero. That can be used useing a trigger something like this.

Trigger Code

You can also use Dialogs. The next way is using Chat Commands. The trigger for that would be something like this.

Trigger Code

This trigger is choosing the race, choosing the class would be something like this.

Trigger Code

Making Cp's, Quests and systems
The next thing to do is the make the object data for the Cps. Create gaurds, civillions, workers and bosses. Bosses are heros that can either be on a team or be a creep. Bosses on a team should have a rank (eg, captain, luitenant, king, ect). Now all you have to do is place them around the city. Now the quests will mostly wait for a while but for now we will make a story quest. Story quests are things that should lead up to some event happening. Even though it will be a multiplayer Open Rpg it should have some sought of story to it. The players should spawn right next to the person who will start the story quests.

Trigger Code

This code is a basic quest. Although the conditions, ect will be different for quest the trigger should mostly be the same. Now this is also time to import systems. These will include things like extra inventory systems, weapon wielding systems and camera systems (all are optional). This is a good weapon wielding system I found and is easy to change because its in Gui.

Trigger Code

Trigger Code

Creeps
Now its time to add Creeps to the area of terrain you have already finished. In starting locations there should be creeps that can be killed by levels 1-10, cities 5-20, forests, plains, deserts, ect 5-40, dungeons, creep bosses 40-60. You should also increase the maxinum hero level to 60 through the Advanced-Game Interface menu.

Finish the map
Now you just have to fill in the rest of the map. Finish the terrain, quests, cps, systems and races in a simular way to what is said above. If you have any question you can private message me.

-Bob27
 
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abdumac

New Member
this tutorial is one of the worst/useless tutorials i'v ever seen, did u just make this to get some credit for making a tutorial, cuz this is really useless, no offence at all...
 

Undead_Lives

New Member
Madman, do not flame. Which is what you're doing.
Also, the triggers have been removed since the site has been updated. If they were there, it would be better.
 
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